Paradox Clone (#35794)
* polymorph fixes * paradox clone * forensics cleanup * bump doors * 4 * attribution * polymorphn't * clean up objectives * Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml * review * add virtual items to blacklist * allow them to roll sleeper agent
This commit is contained in:
55
Content.Server/Gibbing/Systems/GibOnRoundEndSystem.cs
Normal file
55
Content.Server/Gibbing/Systems/GibOnRoundEndSystem.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Gibbing.Components;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Objectives.Systems;
|
||||
using Content.Server.Body.Systems;
|
||||
|
||||
namespace Content.Server.Gibbing.Systems;
|
||||
public sealed class GibOnRoundEndSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly BodySystem _body = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly SharedObjectivesSystem _objectives = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
// this is raised after RoundEndTextAppendEvent, so they can successfully greentext before we gib them
|
||||
SubscribeLocalEvent<RoundEndMessageEvent>(OnRoundEnd);
|
||||
}
|
||||
|
||||
private void OnRoundEnd(RoundEndMessageEvent args)
|
||||
{
|
||||
var gibQuery = EntityQueryEnumerator<GibOnRoundEndComponent>();
|
||||
|
||||
// gib everyone with the component
|
||||
while (gibQuery.MoveNext(out var uid, out var gibComp))
|
||||
{
|
||||
var gib = false;
|
||||
// if they fulfill all objectives given in the component they are not gibbed
|
||||
if (_mind.TryGetMind(uid, out var mindId, out var mindComp))
|
||||
{
|
||||
foreach (var objectiveId in gibComp.PreventGibbingObjectives)
|
||||
{
|
||||
if (!_mind.TryFindObjective((mindId, mindComp), objectiveId, out var objective)
|
||||
|| !_objectives.IsCompleted(objective.Value, (mindId, mindComp)))
|
||||
{
|
||||
gib = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
gib = true;
|
||||
|
||||
if (!gib)
|
||||
continue;
|
||||
|
||||
if (gibComp.SpawnProto != null)
|
||||
SpawnAtPosition(gibComp.SpawnProto, Transform(uid).Coordinates);
|
||||
|
||||
_body.GibBody(uid, splatModifier: 5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user