Paradox Clone (#35794)
* polymorph fixes * paradox clone * forensics cleanup * bump doors * 4 * attribution * polymorphn't * clean up objectives * Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml * review * add virtual items to blacklist * allow them to roll sleeper agent
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using Content.Shared.Cloning;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Rules.Components;
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/// <summary>
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/// Gamerule component for spawning a paradox clone antagonist.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ParadoxCloneRuleComponent : Component
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{
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/// <summary>
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/// Cloning settings to be used.
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/// </summary>
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[DataField]
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public ProtoId<CloningSettingsPrototype> Settings = "BaseClone";
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/// <summary>
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/// Visual effect spawned when gibbing at round end.
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/// </summary>
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[DataField]
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public EntProtoId GibProto = "MobParadoxTimed";
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}
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