Paradox Clone (#35794)

* polymorph fixes

* paradox clone

* forensics cleanup

* bump doors

* 4

* attribution

* polymorphn't

* clean up objectives

* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml

* review

* add virtual items to blacklist

* allow them to roll sleeper agent
This commit is contained in:
slarticodefast
2025-03-13 18:09:07 +01:00
committed by GitHub
parent 1b2d3d6ab9
commit bce9b4b05b
23 changed files with 498 additions and 17 deletions

View File

@@ -0,0 +1,23 @@
using Content.Shared.Cloning;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// Gamerule component for spawning a paradox clone antagonist.
/// </summary>
[RegisterComponent]
public sealed partial class ParadoxCloneRuleComponent : Component
{
/// <summary>
/// Cloning settings to be used.
/// </summary>
[DataField]
public ProtoId<CloningSettingsPrototype> Settings = "BaseClone";
/// <summary>
/// Visual effect spawned when gibbing at round end.
/// </summary>
[DataField]
public EntProtoId GibProto = "MobParadoxTimed";
}