Mopping and puddle tweaks (#13238)

fix undefined
Fixes https://github.com/space-wizards/space-station-14/issues/11830
This commit is contained in:
Leon Friedrich
2023-01-01 19:03:26 +13:00
committed by GitHub
parent 8a02f81c13
commit bce1f9fe89
10 changed files with 322 additions and 334 deletions

View File

@@ -18,6 +18,12 @@ namespace Content.Server.Chemistry.EntitySystems;
/// </summary>
public sealed class SolutionChangedEvent : EntityEventArgs
{
public readonly Solution Solution;
public SolutionChangedEvent(Solution solution)
{
Solution = solution;
}
}
/// <summary>
@@ -119,6 +125,8 @@ public sealed partial class SolutionContainerSystem : EntitySystem
public void UpdateChemicals(EntityUid uid, Solution solutionHolder, bool needsReactionsProcessing = false, ReactionMixerComponent? mixerComponent = null)
{
DebugTools.Assert(solutionHolder.Name != null && TryGetSolution(uid, solutionHolder.Name, out var tmp) && tmp == solutionHolder);
// Process reactions
if (needsReactionsProcessing && solutionHolder.CanReact)
{
@@ -126,7 +134,7 @@ public sealed partial class SolutionContainerSystem : EntitySystem
}
UpdateAppearance(uid, solutionHolder);
RaiseLocalEvent(uid, new SolutionChangedEvent(), true);
RaiseLocalEvent(uid, new SolutionChangedEvent(solutionHolder));
}
public void RemoveAllSolution(EntityUid uid, Solution solutionHolder)
@@ -224,6 +232,51 @@ public sealed partial class SolutionContainerSystem : EntitySystem
return true;
}
/// <summary>
/// Moves some quantity of a solution from one solution to another.
/// </summary>
/// <param name="sourceUid">entity holding the source solution</param>
/// <param name="targetUid">entity holding the target solution</param>
/// <param name="source">source solution</param>
/// <param name="target">target solution</param>
/// <param name="quantity">quantity of solution to move from source to target. If this is a negative number, the source & target roles are reversed.</param>
public bool TryTransferSolution(EntityUid sourceUid, EntityUid targetUid, Solution source, Solution target, FixedPoint2 quantity)
{
if (quantity < 0)
return TryTransferSolution(targetUid, sourceUid, target, source, -quantity);
quantity = FixedPoint2.Min(quantity, target.AvailableVolume, source.CurrentVolume);
if (quantity == 0)
return false;
// TODO after #12428 is merged, this should be made into a function that directly transfers reagents.
// currently this is quite inefficient.
target.AddSolution(source.SplitSolution(quantity));
UpdateChemicals(sourceUid, source, false);
UpdateChemicals(targetUid, target, true);
return true;
}
/// <summary>
/// Moves some quantity of a solution from one solution to another.
/// </summary>
/// <param name="sourceUid">entity holding the source solution</param>
/// <param name="targetUid">entity holding the target solution</param>
/// <param name="source">source solution</param>
/// <param name="target">target solution</param>
/// <param name="quantity">quantity of solution to move from source to target. If this is a negative number, the source & target roles are reversed.</param>
public bool TryTransferSolution(EntityUid sourceUid, EntityUid targetUid, string source, string target, FixedPoint2 quantity)
{
if (!TryGetSolution(sourceUid, source, out var sourceSoln))
return false;
if (!TryGetSolution(targetUid, target, out var targetSoln))
return false;
return TryTransferSolution(sourceUid, targetUid, sourceSoln, targetSoln, quantity);
}
/// <summary>
/// Adds a solution to the container, overflowing the rest.
/// It will

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@@ -22,10 +22,11 @@ public sealed class AbsorbentComponent : Component
public FixedPoint2 ResidueAmount = FixedPoint2.New(10); // Should be higher than MopLowerLimit
/// <summary>
/// To leave behind a wet floor, this tool will be unable to take from puddles with a volume less than this amount.
/// To leave behind a wet floor, this tool will be unable to take from puddles with a volume less than this
/// amount. This limit is ignored if the target puddle does not evaporate.
/// </summary>
[DataField("mopLowerLimit")]
public FixedPoint2 MopLowerLimit = FixedPoint2.New(5);
[DataField("lowerLimit")]
public FixedPoint2 LowerLimit = FixedPoint2.New(5);
[DataField("pickupSound")]
public SoundSpecifier PickupSound = new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg");
@@ -34,9 +35,9 @@ public sealed class AbsorbentComponent : Component
public SoundSpecifier TransferSound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg");
/// <summary>
/// Multiplier for the do_after delay for how quickly the mopping happens.
/// Quantity of reagent that this mop can pick up per second. Determines the length of the do-after.
/// </summary>
[DataField("mopSpeed")] public float MopSpeed = 1;
[DataField("speed")] public float Speed = 10;
/// <summary>
/// How many entities can this tool interact with at once?

View File

@@ -1,8 +1,7 @@
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.Components;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.Utility;
namespace Content.Server.Fluids.EntitySystems
{
@@ -14,7 +13,6 @@ namespace Content.Server.Fluids.EntitySystems
public override void Update(float frameTime)
{
base.Update(frameTime);
var queueDelete = new RemQueue<EvaporationComponent>();
foreach (var evaporationComponent in EntityManager.EntityQuery<EvaporationComponent>())
{
var uid = evaporationComponent.Owner;
@@ -38,21 +36,9 @@ namespace Content.Server.Fluids.EntitySystems
FixedPoint2.Min(FixedPoint2.New(1), solution.CurrentVolume)); // removes 1 unit, or solution current volume, whichever is lower.
}
if (solution.CurrentVolume <= 0)
{
EntityManager.QueueDeleteEntity(uid);
}
else if (solution.CurrentVolume <= evaporationComponent.LowerLimit // if puddle is too big or too small to evaporate.
|| solution.CurrentVolume >= evaporationComponent.UpperLimit)
{
evaporationComponent.EvaporationToggle = false; // pause evaporation
}
else evaporationComponent.EvaporationToggle = true; // unpause evaporation, e.g. if a puddle previously above evaporation UpperLimit was brought down below evaporation UpperLimit via mopping.
}
foreach (var evaporationComponent in queueDelete)
{
EntityManager.RemoveComponent(evaporationComponent.Owner, evaporationComponent);
evaporationComponent.EvaporationToggle =
solution.CurrentVolume > evaporationComponent.LowerLimit
&& solution.CurrentVolume < evaporationComponent.UpperLimit;
}
}

View File

@@ -2,15 +2,15 @@ using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Fluids.Components;
using Content.Server.Popups;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Tag;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Map;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Map;
namespace Content.Server.Fluids.EntitySystems;
@@ -22,8 +22,10 @@ public sealed class MoppingSystem : EntitySystem
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly PopupSystem _popups = default!;
[Dependency] private readonly AudioSystem _audio = default!;
const string puddlePrototypeId = "PuddleSmear"; // The puddle prototype to use when releasing liquid to the floor, making a new puddle
const string PuddlePrototypeId = "PuddleSmear"; // The puddle prototype to use when releasing liquid to the floor, making a new puddle
public override void Initialize()
{
@@ -35,264 +37,189 @@ public sealed class MoppingSystem : EntitySystem
private void OnAfterInteract(EntityUid uid, AbsorbentComponent component, AfterInteractEvent args)
{
if (!args.CanReach) // if user cannot reach the target
if (!args.CanReach || args.Handled)
return;
if (!_solutionSystem.TryGetSolution(args.Used, AbsorbentComponent.SolutionName, out var absorberSoln))
return;
if (args.Target is not { Valid: true } target)
{
// Add liquid to an empty floor tile
args.Handled = TryCreatePuddle(args.User, args.ClickLocation, component, absorberSoln);
return;
}
if (args.Handled) // if the event was already handled
{
return;
args.Handled = TryPuddleInteract(args.User, uid, target, component, absorberSoln)
|| TryEmptyAbsorber(args.User, uid, target, component, absorberSoln)
|| TryFillAbsorber(args.User, uid, target, component, absorberSoln);
}
_solutionSystem.TryGetSolution(args.Used, AbsorbentComponent.SolutionName, out var absorbedSolution);
if (absorbedSolution is null)
/// <summary>
/// Tries to create a puddle using solutions stored in the absorber entity.
/// </summary>
private bool TryCreatePuddle(EntityUid user, EntityCoordinates clickLocation, AbsorbentComponent absorbent, Solution absorberSoln)
{
return;
if (absorberSoln.CurrentVolume <= 0)
return false;
if (!_mapManager.TryGetGrid(clickLocation.GetGridUid(EntityManager), out var mapGrid))
return false;
var releaseAmount = FixedPoint2.Min(absorbent.ResidueAmount, absorberSoln.CurrentVolume);
var releasedSolution = _solutionSystem.SplitSolution(absorbent.Owner, absorberSoln, releaseAmount);
_spillableSystem.SpillAt(mapGrid.GetTileRef(clickLocation), releasedSolution, PuddlePrototypeId);
_popups.PopupEntity(Loc.GetString("mopping-system-release-to-floor"), user, user);
return true;
}
var toolAvailableVolume = absorbedSolution.AvailableVolume;
var toolCurrentVolume = absorbedSolution.CurrentVolume;
/// <summary>
/// Attempt to fill an absorber from some drainable solution.
/// </summary>
private bool TryFillAbsorber(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, Solution absorberSoln)
{
if (absorberSoln.AvailableVolume <= 0 || !TryComp(target, out DrainableSolutionComponent? drainable))
return false;
// For adding liquid to an empty floor tile
if (args.Target is null) // if a tile is clicked
if (!_solutionSystem.TryGetDrainableSolution(target, out var drainableSolution))
return false;
if (drainableSolution.CurrentVolume <= 0)
{
ReleaseToFloor(args.ClickLocation, component, absorbedSolution);
args.Handled = true;
args.User.PopupMessage(args.User, Loc.GetString("mopping-system-release-to-floor"));
return;
}
else if (args.Target is not null)
{
// Handle our do_after logic
HandleDoAfter(args.User, args.Used, args.Target.Value, component, toolCurrentVolume, toolAvailableVolume);
var msg = Loc.GetString("mopping-system-target-container-empty", ("target", target));
_popups.PopupEntity(msg, user, user);
return true;
}
args.Handled = true;
return;
// Let's transfer up to to half the tool's available capacity to the tool.
var quantity = FixedPoint2.Max(component.PickupAmount, absorberSoln.AvailableVolume / 2);
quantity = FixedPoint2.Min(quantity, drainableSolution.CurrentVolume);
DoMopInteraction(user, used, target, component, drainable.Solution, quantity, 1, "mopping-system-drainable-success", component.TransferSound);
return true;
}
private void ReleaseToFloor(EntityCoordinates clickLocation, AbsorbentComponent absorbent, Solution? absorbedSolution)
/// <summary>
/// Empty an absorber into a refillable solution.
/// </summary>
private bool TryEmptyAbsorber(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, Solution absorberSoln)
{
if ((_mapManager.TryGetGrid(clickLocation.GetGridUid(EntityManager), out var mapGrid)) // needs valid grid
&& absorbedSolution is not null) // needs a solution to place on the tile
{
TileRef tile = mapGrid.GetTileRef(clickLocation);
if (absorberSoln.CurrentVolume <= 0 || !TryComp(target, out RefillableSolutionComponent? refillable))
return false;
// Drop some of the absorbed liquid onto the ground
var releaseAmount = FixedPoint2.Min(absorbent.ResidueAmount, absorbedSolution.CurrentVolume); // The release amount specified on the absorbent component, or the amount currently absorbed (whichever is less).
var releasedSolution = _solutionSystem.SplitSolution(absorbent.Owner, absorbedSolution, releaseAmount); // Remove releaseAmount of solution from the absorbent component
_spillableSystem.SpillAt(tile, releasedSolution, puddlePrototypeId); // And spill it onto the tile.
}
}
if (!_solutionSystem.TryGetRefillableSolution(target, out var targetSolution))
return false;
// Handles logic for our different types of valid target.
// Checks for conditions that would prevent a doAfter from starting.
private void HandleDoAfter(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, FixedPoint2 currentVolume, FixedPoint2 availableVolume)
{
// Below variables will be set within this function depending on what kind of target was clicked.
// They will be passed to the OnTransferComplete if the doAfter succeeds.
EntityUid donor;
EntityUid acceptor;
string donorSolutionName;
string acceptorSolutionName;
FixedPoint2 transferAmount;
var delay = 1.0f; //default do_after delay in seconds.
string msg;
SoundSpecifier sfx;
// For our purposes, if our target has a PuddleComponent, treat it as a puddle above all else.
if (TryComp<PuddleComponent>(target, out var puddle))
if (targetSolution.AvailableVolume <= 0)
{
// These return conditions will abort BEFORE the do_after is called:
if(!_solutionSystem.TryGetSolution(target, puddle.SolutionName, out var puddleSolution) // puddle Solution is null
|| (puddleSolution.TotalVolume <= 0)) // puddle is completely empty
{
return;
}
else if (availableVolume < 0) // mop is completely full
{
msg = "mopping-system-tool-full";
user.PopupMessage(user, Loc.GetString(msg, ("used", used))); // play message now because we are aborting.
return;
}
// adding to puddles
else if (puddleSolution.TotalVolume < component.MopLowerLimit // if the puddle is too small for the tool to effectively absorb any more solution from it
&& currentVolume > 0) // tool needs a solution to dilute the puddle with.
{
// Dilutes the puddle with some solution from the tool
transferAmount = FixedPoint2.Max(component.ResidueAmount, currentVolume);
TryTransfer(used, target, "absorbed", puddle.SolutionName, transferAmount); // Complete the transfer right away, with no doAfter.
sfx = component.TransferSound;
SoundSystem.Play(sfx.GetSound(), Filter.Pvs(user), used); // Give instant feedback for diluting puddle, so that it's clear that the player is adding to the puddle (as opposed to other behaviours, which have a doAfter).
msg = "mopping-system-puddle-diluted";
user.PopupMessage(user, Loc.GetString(msg)); // play message now because we are aborting.
return; // Do not begin a doAfter.
}
else
{
// Taking from puddles:
// Determine transferAmount:
transferAmount = FixedPoint2.Min(component.PickupAmount, puddleSolution.TotalVolume, availableVolume);
// TODO: consider onelining this with the above, using additional args on Min()?
if ((puddleSolution.TotalVolume - transferAmount) < component.MopLowerLimit) // If the transferAmount would bring the puddle below the MopLowerLimit
{
transferAmount = puddleSolution.TotalVolume - component.MopLowerLimit; // Then the transferAmount should bring the puddle down to the MopLowerLimit exactly
msg = Loc.GetString("mopping-system-target-container-full", ("target", target));
_popups.PopupEntity(msg, user, user);
return true;
}
donor = target; // the puddle Uid
donorSolutionName = puddle.SolutionName;
// check if the target container is too small (e.g. syringe)
// TODO this should really be a tag or something, not a capacity check.
if (targetSolution.MaxVolume <= FixedPoint2.New(20))
{
msg = Loc.GetString("mopping-system-target-container-too-small", ("target", target));
_popups.PopupEntity(msg, user, user);
return true;
}
acceptor = used; // the mop/tool Uid
acceptorSolutionName = "absorbed"; // by definition on AbsorbentComponent
float delay;
FixedPoint2 quantity = absorberSoln.CurrentVolume;
// Set delay/popup/sound if nondefault. Popup and sound will only play on a successful doAfter.
delay = (component.PickupAmount.Float() / 10.0f) * component.MopSpeed; // Delay should scale with PickupAmount, which represents the maximum we can pick up per click.
msg = "mopping-system-puddle-success";
sfx = component.PickupSound;
// TODO this really needs cleaning up. Less magic numbers, more data-fields.
DoMopInteraction(user, used, target, donor, acceptor, component, donorSolutionName, acceptorSolutionName, transferAmount, delay, msg, sfx);
}
}
else if ((TryComp<RefillableSolutionComponent>(target, out var refillable)) // We can put solution from the tool into the target
&& (currentVolume > 0)) // And the tool is wet
{
// These return conditions will abort BEFORE the do_after is called:
if (!_solutionSystem.TryGetRefillableSolution(target, out var refillableSolution)) // refillable Solution is null
{
return;
}
else if (refillableSolution.AvailableVolume <= 0) // target container is full (liquid destination)
{
msg = "mopping-system-target-container-full";
user.PopupMessage(user, Loc.GetString(msg, ("target", target))); // play message now because we are aborting.
return;
}
else if (refillableSolution.MaxVolume <= FixedPoint2.New(20)) // target container is too small (e.g. syringe)
{
msg = "mopping-system-target-container-too-small";
user.PopupMessage(user, Loc.GetString(msg, ("target", target))); // play message now because we are aborting.
return;
}
else
{
// Determine transferAmount
if (_tagSystem.HasTag(used, "Mop") // if the tool used is a literal mop (and not a sponge, rag, etc.)
&& !_tagSystem.HasTag(target, "Wringer")) // and if the target does not have a wringer for properly drying the mop
{
delay = 5.0f; // Should take much longer if you don't have a wringer
if ((currentVolume / (currentVolume + availableVolume) ) > 0.25) // mop is more than one-quarter full
{
transferAmount = FixedPoint2.Min(refillableSolution.AvailableVolume, currentVolume * 0.6); // squeeze up to 60% of the solution from the mop.
var frac = quantity / absorberSoln.MaxVolume;
// squeeze up to 60% of the solution from the mop if the mop is more than one-quarter full
if (frac > 0.25)
quantity *= 0.6;
if (frac > 0.5)
msg = "mopping-system-hand-squeeze-still-wet";
else if (frac > 0.5)
msg = "mopping-system-hand-squeeze-little-wet";
if ((currentVolume / (currentVolume + availableVolume) ) > 0.5) // if the mop is more than half full
msg = "mopping-system-hand-squeeze-still-wet"; // overwrites the above
}
else // mop is less than one-quarter full
{
transferAmount = FixedPoint2.Min(refillableSolution.AvailableVolume, currentVolume); // squeeze remainder of solution from the mop.
else
msg = "mopping-system-hand-squeeze-dry";
}
}
else
{
transferAmount = FixedPoint2.Min(refillableSolution.AvailableVolume, currentVolume); //Transfer all liquid from the tool to the container, but only if it will fit.
msg = "mopping-system-refillable-success";
delay = 1.0f;
}
donor = used; // the mop/tool Uid
donorSolutionName = "absorbed"; // by definition on AbsorbentComponent
// negative quantity as we are removing solutions from the mop
quantity = -FixedPoint2.Min(targetSolution.AvailableVolume, quantity);
acceptor = target; // the refillable container's Uid
acceptorSolutionName = refillable.Solution;
// Set delay/popup/sound if nondefault. Popup and sound will only play on a successful doAfter.
sfx = component.TransferSound;
DoMopInteraction(user, used, target, donor, acceptor, component, donorSolutionName, acceptorSolutionName, transferAmount, delay, msg, sfx);
DoMopInteraction(user, used, target, component, refillable.Solution, quantity, delay, msg, component.TransferSound);
return true;
}
}
else if (TryComp<DrainableSolutionComponent>(target, out var drainable) // We can take solution from the target
&& currentVolume <= 0 ) // tool is dry
/// <summary>
/// Logic for an absorbing entity interacting with a puddle.
/// </summary>
private bool TryPuddleInteract(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent absorber, Solution absorberSoln)
{
// These return conditions will abort BEFORE the do_after is called:
if (!_solutionSystem.TryGetDrainableSolution(target, out var drainableSolution))
if (!TryComp(target, out PuddleComponent? puddle))
return false;
if (!_solutionSystem.TryGetSolution(target, puddle.SolutionName, out var puddleSolution) || puddleSolution.TotalVolume <= 0)
return false;
FixedPoint2 quantity;
// Get lower limit for mopping
FixedPoint2 lowerLimit = FixedPoint2.Zero;
if (TryComp(target, out EvaporationComponent? evaporation)
&& evaporation.EvaporationToggle
&& evaporation.LowerLimit == 0)
{
return;
lowerLimit = absorber.LowerLimit;
}
else if (drainableSolution.CurrentVolume <= 0) // target container is empty (liquid source)
// Can our absorber even absorb any liquid?
if (puddleSolution.TotalVolume <= lowerLimit)
{
msg = "mopping-system-target-container-empty";
user.PopupMessage(user, Loc.GetString(msg, ("target", target))); // play message now because we are returning.
return;
// Cannot absorb any more liquid. So clearly the user wants to add liquid to the puddle... right?
// This is the old behavior and I CBF fixing this, for the record I don't like this.
quantity = FixedPoint2.Min(absorber.ResidueAmount, absorberSoln.CurrentVolume);
if (quantity <= 0)
return false;
// Dilutes the puddle with some solution from the tool
_solutionSystem.TryTransferSolution(used, target, absorberSoln, puddleSolution, quantity);
_audio.PlayPvs(absorber.TransferSound, used);
_popups.PopupEntity(Loc.GetString("mopping-system-puddle-diluted"), user);
return true;
}
else
if (absorberSoln.AvailableVolume < 0)
{
// Determine transferAmount
transferAmount = FixedPoint2.Min(availableVolume * 0.5, drainableSolution.CurrentVolume); // Let's transfer up to to half the tool's available capacity to the tool.
donor = target; // the drainable container's Uid
donorSolutionName = drainable.Solution;
acceptor = used; // the mop/tool Uid
acceptorSolutionName = "absorbed"; // by definition on AbsorbentComponent
// Set delay/popup/sound if nondefault. Popup and sound will only play on a successful doAfter.
// default delay is fine for this case.
msg = "mopping-system-drainable-success";
sfx = component.TransferSound;
DoMopInteraction(user, used, target, donor, acceptor, component, donorSolutionName, acceptorSolutionName, transferAmount, delay, msg, sfx);
}
}
_popups.PopupEntity(Loc.GetString("mopping-system-tool-full", ("used", used)), user, user);
return true;
}
private void DoMopInteraction(EntityUid user, EntityUid used, EntityUid target, EntityUid donor, EntityUid acceptor,
AbsorbentComponent component, string donorSolutionName, string acceptorSolutionName,
quantity = FixedPoint2.Min(absorber.PickupAmount, puddleSolution.TotalVolume - lowerLimit, absorberSoln.AvailableVolume);
if (quantity <= 0)
return false;
var delay = absorber.PickupAmount.Float() / absorber.Speed;
DoMopInteraction(user, used, target, absorber, puddle.SolutionName, quantity, delay, "mopping-system-puddle-success", absorber.PickupSound);
return true;
}
private void DoMopInteraction(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, string targetSolution,
FixedPoint2 transferAmount, float delay, string msg, SoundSpecifier sfx)
{
var doAfterArgs = new DoAfterEventArgs(user, delay, target: target)
{
BreakOnUserMove = true,
BreakOnStun = true,
BreakOnDamage = true,
MovementThreshold = 0.2f,
BroadcastCancelledEvent = new TransferCancelledEvent()
{
Target = target,
Component = component // (the AbsorbentComponent)
},
BroadcastFinishedEvent = new TransferCompleteEvent()
{
User = user,
Tool = used,
Target = target,
Donor = donor,
Acceptor = acceptor,
Component = component,
DonorSolutionName = donorSolutionName,
AcceptorSolutionName = acceptorSolutionName,
Message = msg,
Sound = sfx,
TransferAmount = transferAmount
}
};
// Can't interact with too many entities at once.
if (component.MaxInteractingEntities < component.InteractingEntities.Count + 1)
return;
@@ -301,60 +228,63 @@ public sealed class MoppingSystem : EntitySystem
if (!component.InteractingEntities.Add(target))
return;
var result = _doAfterSystem.WaitDoAfter(doAfterArgs);
var doAfterArgs = new DoAfterEventArgs(user, delay, target: target)
{
BreakOnUserMove = true,
BreakOnStun = true,
BreakOnDamage = true,
MovementThreshold = 0.2f,
BroadcastCancelledEvent = new TransferCancelledEvent(target, component),
BroadcastFinishedEvent = new TransferCompleteEvent(used, target, component, targetSolution, msg, sfx, transferAmount)
};
_doAfterSystem.DoAfter(doAfterArgs);
}
private void OnTransferComplete(TransferCompleteEvent ev)
{
SoundSystem.Play(ev.Sound.GetSound(), Filter.Pvs(ev.User), ev.Tool); // Play the After SFX
ev.User.PopupMessage(ev.User, Loc.GetString(ev.Message, ("target", ev.Target), ("used", ev.Tool))); // Play the After popup message
TryTransfer(ev.Donor, ev.Acceptor, ev.DonorSolutionName, ev.AcceptorSolutionName, ev.TransferAmount);
ev.Component.InteractingEntities.Remove(ev.Target); // Tell the absorbentComponent that we have stopped interacting with the target.
return;
_audio.PlayPvs(ev.Sound, ev.Tool);
_popups.PopupEntity(ev.Message, ev.Tool);
_solutionSystem.TryTransferSolution(ev.Target, ev.Tool, ev.TargetSolution, AbsorbentComponent.SolutionName, ev.TransferAmount);
ev.Component.InteractingEntities.Remove(ev.Target);
}
private void OnTransferCancelled(TransferCancelledEvent ev)
{
if (!ev.Component.Deleted)
ev.Component.InteractingEntities.Remove(ev.Target); // Tell the absorbentComponent that we have stopped interacting with the target.
return;
}
private void TryTransfer(EntityUid donor, EntityUid acceptor, string donorSolutionName, string acceptorSolutionName, FixedPoint2 transferAmount)
{
if (_solutionSystem.TryGetSolution(donor, donorSolutionName, out var donorSolution) // If the donor solution is valid
&& _solutionSystem.TryGetSolution(acceptor, acceptorSolutionName, out var acceptorSolution)) // And the acceptor solution is valid
{
var solutionToTransfer = _solutionSystem.SplitSolution(donor, donorSolution, transferAmount); // Split a portion of the donor solution
_solutionSystem.TryAddSolution(acceptor, acceptorSolution, solutionToTransfer); // And add it to the acceptor solution
}
ev.Component.InteractingEntities.Remove(ev.Target);
}
}
public sealed class TransferCompleteEvent : EntityEventArgs
{
public EntityUid User;
public EntityUid Tool;
public EntityUid Target;
public EntityUid Donor;
public EntityUid Acceptor;
public AbsorbentComponent Component { get; init; } = default!;
public string DonorSolutionName = "";
public string AcceptorSolutionName = "";
public string Message = "";
public SoundSpecifier Sound { get; init; } = default!;
public FixedPoint2 TransferAmount;
public readonly EntityUid Tool;
public readonly EntityUid Target;
public readonly AbsorbentComponent Component;
public readonly string TargetSolution;
public readonly string Message;
public readonly SoundSpecifier Sound;
public readonly FixedPoint2 TransferAmount;
public TransferCompleteEvent(EntityUid tool, EntityUid target, AbsorbentComponent component, string targetSolution, string message, SoundSpecifier sound, FixedPoint2 transferAmount)
{
Tool = tool;
Target = target;
Component = component;
TargetSolution = targetSolution;
Message = Loc.GetString(message, ("target", target), ("used", tool));
Sound = sound;
TransferAmount = transferAmount;
}
}
public sealed class TransferCancelledEvent : EntityEventArgs
{
public EntityUid Target;
public AbsorbentComponent Component { get; init; } = default!;
public readonly EntityUid Target;
public readonly AbsorbentComponent Component;
public TransferCancelledEvent(EntityUid target, AbsorbentComponent component)
{
Target = target;
Component = component;
}
}

View File

@@ -1,19 +1,14 @@
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.Components;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids;
using Content.Shared.Slippery;
using Content.Shared.StepTrigger.Components;
using Content.Shared.StepTrigger.Systems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.GameObjects;
using Solution = Content.Shared.Chemistry.Components.Solution;
namespace Content.Server.Fluids.EntitySystems
@@ -24,9 +19,10 @@ namespace Content.Server.Fluids.EntitySystems
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly FluidSpreaderSystem _fluidSpreaderSystem = default!;
[Dependency] private readonly StepTriggerSystem _stepTrigger = default!;
[Dependency] private readonly SlipperySystem _slipSystem = default!;
[Dependency] private readonly EvaporationSystem _evaporationSystem = default!;
// Using local deletion queue instead of the standard queue so that we can easily "undelete" if a puddle
// loses & then gains reagents in a single tick.
private HashSet<EntityUid> _deletionQueue = new();
public override void Initialize()
{
@@ -39,6 +35,16 @@ namespace Content.Server.Fluids.EntitySystems
SubscribeLocalEvent<PuddleComponent, ComponentInit>(OnPuddleInit);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var ent in _deletionQueue)
{
Del(ent);
}
_deletionQueue.Clear();
}
private void OnPuddleInit(EntityUid uid, PuddleComponent component, ComponentInit args)
{
var solution = _solutionContainerSystem.EnsureSolution(uid, component.SolutionName);
@@ -47,6 +53,16 @@ namespace Content.Server.Fluids.EntitySystems
private void OnSolutionUpdate(EntityUid uid, PuddleComponent component, SolutionChangedEvent args)
{
if (args.Solution.Name != component.SolutionName)
return;
if (args.Solution.CurrentVolume <= 0)
{
_deletionQueue.Add(uid);
return;
}
_deletionQueue.Remove(uid);
UpdateSlip(uid, component);
UpdateAppearance(uid, component);
}
@@ -157,13 +173,12 @@ namespace Content.Server.Fluids.EntitySystems
}
solution.AddSolution(addedSolution);
_solutionContainerSystem.UpdateChemicals(puddleUid, solution, true);
if (checkForOverflow && IsOverflowing(puddleUid, puddleComponent))
{
_fluidSpreaderSystem.AddOverflowingPuddle(puddleComponent.Owner, puddleComponent);
}
RaiseLocalEvent(puddleComponent.Owner, new SolutionChangedEvent(), true);
if (!sound)
{
return true;

View File

@@ -1,6 +1,7 @@
using Content.Shared.StepTrigger.Components;
using Robust.Shared.Collections;
using Robust.Shared.GameStates;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
@@ -16,6 +17,18 @@ public sealed class StepTriggerSystem : EntitySystem
SubscribeLocalEvent<StepTriggerComponent, ComponentHandleState>(TriggerHandleState);
SubscribeLocalEvent<StepTriggerComponent, StartCollideEvent>(HandleCollide);
#if DEBUG
SubscribeLocalEvent<StepTriggerComponent, ComponentStartup>(OnStartup);
}
private void OnStartup(EntityUid uid, StepTriggerComponent component, ComponentStartup args)
{
if (!component.Active)
return;
if (!TryComp(uid, out FixturesComponent? fixtures) || fixtures.FixtureCount == 0)
Logger.Warning($"{ToPrettyString(uid)} has an active step trigger without any fixtures.");
#endif
}
public override void Update(float frameTime)

View File

@@ -15,11 +15,11 @@
path: /Audio/Effects/Fluids/splat.ogg
recolor: true
- type: Clickable
- type: Evaporation
- type: Physics
- type: Fixtures
fixtures:
- shape:
- id: slipFixture
shape:
!type:PhysShapeAabb
bounds: "-0.4,-0.4,0.4,0.4"
mask:
@@ -29,6 +29,16 @@
hard: false
- type: Appearance
- type: PuddleVisualizer
wetFloorEffectThreshold: 0 # non-evaporating puddles don't become sparkles.
- type: entity
id: EvaporatingPuddle
parent: PuddleBase
abstract: true
components:
- type: Evaporation
- type: PuddleVisualizer
wetFloorEffectThreshold: 5
- type: entity
name: gibblets
@@ -40,16 +50,12 @@
sprite: Fluids/gibblet.rsi # Placeholder
state: gibblet-0
netsync: false
- type: Puddle
wetFloorEffectThreshold: 0 # No wet floor sparkles
- type: SolutionContainerManager
solutions:
puddle:
reagents:
- ReagentId: Water
Quantity: 10
- type: Appearance
- type: PuddleVisualizer
- type: Slippery
launchForwardsMultiplier: 2.0
- type: StepTrigger
@@ -57,7 +63,7 @@
- type: entity
name: puddle
id: PuddleSmear
parent: PuddleBase
parent: EvaporatingPuddle
description: A puddle of liquid.
components:
- type: Sprite
@@ -75,7 +81,7 @@
- type: entity
name: puddle
id: PuddleSplatter
parent: PuddleBase
parent: EvaporatingPuddle
description: A puddle of liquid.
components:
- type: Sprite
@@ -103,11 +109,6 @@
- type: Puddle
overflowVolume: 50
opacityModifier: 8
- type: Evaporation
evaporateTime: 400 # very slow
- type: Appearance
- type: PuddleVisualizer
wetFloorEffectThreshold: 0 # No wet floor sparkles
- type: entity
name: vomit
@@ -117,11 +118,11 @@
- type: Transform
anchored: true
- type: Clickable
- type: Evaporation
- type: Physics
- type: Fixtures
fixtures:
- shape:
- id: slipFixture
shape:
!type:PhysShapeAabb
bounds: "-0.4,-0.4,0.4,0.4"
mask:
@@ -188,6 +189,7 @@
state: writing-0
netsync: false
- type: Puddle
- type: Evaporation
evaporateTime: 10
- type: Appearance
- type: PuddleVisualizer

View File

@@ -78,17 +78,12 @@
sprite: Fluids/egg_splat.rsi
state: egg-0
netsync: false
- type: Puddle
wetFloorEffectThreshold: 0 # No wet floor sparkles
- type: SolutionContainerManager
solutions:
puddle:
reagents:
- ReagentId: Egg
Quantity: 2
- type: Evaporation
- type: Appearance
- type: PuddleVisualizer
- type: entity
name: eggshells

View File

@@ -20,7 +20,6 @@
reagents:
- ReagentId: Flour
Quantity: 10
- type: Evaporation
- type: Appearance
- type: PuddleVisualizer

View File

@@ -407,18 +407,12 @@
sprite: Fluids/tomato_splat.rsi
state: puddle-0
netsync: false
- type: Puddle
wetFloorEffectThreshold: 0 # No wet floor sparkles
- type: SolutionContainerManager
solutions:
puddle:
reagents:
- ReagentId: JuiceTomato
Quantity: 10
- type: Evaporation
lowerLimit: 0 # todo: reimplement stain behaviour, ideally in a way that doesn't use evaporation lowerLimit
- type: Appearance
- type: PuddleVisualizer
- type: entity
name: eggplant