Mopping and puddle tweaks (#13238)
fix undefined Fixes https://github.com/space-wizards/space-station-14/issues/11830
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@@ -1,19 +1,14 @@
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids;
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using Content.Shared.Slippery;
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using Content.Shared.StepTrigger.Components;
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using Content.Shared.StepTrigger.Systems;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.GameObjects;
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using Solution = Content.Shared.Chemistry.Components.Solution;
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namespace Content.Server.Fluids.EntitySystems
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@@ -24,9 +19,10 @@ namespace Content.Server.Fluids.EntitySystems
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly FluidSpreaderSystem _fluidSpreaderSystem = default!;
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[Dependency] private readonly StepTriggerSystem _stepTrigger = default!;
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[Dependency] private readonly SlipperySystem _slipSystem = default!;
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[Dependency] private readonly EvaporationSystem _evaporationSystem = default!;
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// Using local deletion queue instead of the standard queue so that we can easily "undelete" if a puddle
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// loses & then gains reagents in a single tick.
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private HashSet<EntityUid> _deletionQueue = new();
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public override void Initialize()
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{
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@@ -39,6 +35,16 @@ namespace Content.Server.Fluids.EntitySystems
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SubscribeLocalEvent<PuddleComponent, ComponentInit>(OnPuddleInit);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var ent in _deletionQueue)
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{
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Del(ent);
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}
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_deletionQueue.Clear();
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}
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private void OnPuddleInit(EntityUid uid, PuddleComponent component, ComponentInit args)
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{
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var solution = _solutionContainerSystem.EnsureSolution(uid, component.SolutionName);
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@@ -47,6 +53,16 @@ namespace Content.Server.Fluids.EntitySystems
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private void OnSolutionUpdate(EntityUid uid, PuddleComponent component, SolutionChangedEvent args)
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{
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if (args.Solution.Name != component.SolutionName)
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return;
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if (args.Solution.CurrentVolume <= 0)
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{
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_deletionQueue.Add(uid);
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return;
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}
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_deletionQueue.Remove(uid);
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UpdateSlip(uid, component);
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UpdateAppearance(uid, component);
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}
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@@ -157,13 +173,12 @@ namespace Content.Server.Fluids.EntitySystems
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}
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solution.AddSolution(addedSolution);
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_solutionContainerSystem.UpdateChemicals(puddleUid, solution, true);
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if (checkForOverflow && IsOverflowing(puddleUid, puddleComponent))
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{
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_fluidSpreaderSystem.AddOverflowingPuddle(puddleComponent.Owner, puddleComponent);
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}
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RaiseLocalEvent(puddleComponent.Owner, new SolutionChangedEvent(), true);
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if (!sound)
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{
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return true;
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