Allow ghosts to hear radio message globally (#15078)
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@@ -90,14 +90,14 @@ public sealed class RadioSystem : EntitySystem
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if (!radio.Channels.Contains(channel.ID))
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continue;
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if (!channel.LongRange && transform.MapID != sourceMapId)
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if (!channel.LongRange && transform.MapID != sourceMapId && !radio.GlobalReceive)
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continue;
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// don't need telecom server for long range channels or handheld radios and intercoms
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var needServer = !channel.LongRange && (!hasMicro || !speakerQuery.HasComponent(receiver));
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if (needServer && !hasActiveServer)
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continue;
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// check if message can be sent to specific receiver
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var attemptEv = new RadioReceiveAttemptEvent(channel, radioSource, receiver);
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RaiseLocalEvent(ref attemptEv);
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