more proper serv4 usage because i forgot to push for the last pr (#12965)
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@@ -384,7 +384,7 @@ namespace Content.Server.Disease
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return;
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}
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var freshDisease = _serializationManager.CreateCopy(addedDisease);
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var freshDisease = _serializationManager.CreateCopy(addedDisease, notNullableOverride: true);
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if (freshDisease == null) return;
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@@ -56,7 +56,7 @@ public sealed class RandomHumanoidSystem : EntitySystem
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foreach (var entry in prototype.Components.Values)
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{
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var comp = (Component) _serialization.CreateCopy(entry.Component);
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var comp = (Component) _serialization.CreateCopy(entry.Component, notNullableOverride: true);
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comp.Owner = humanoid;
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EntityManager.AddComponent(humanoid, comp, true);
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}
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@@ -1,6 +1,5 @@
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using Content.Server.GameTicking;
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using Content.Shared.Traits;
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using Content.Shared.Whitelist;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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@@ -38,7 +37,7 @@ public sealed class TraitSystem : EntitySystem
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// Add all components required by the prototype
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foreach (var entry in traitPrototype.Components.Values)
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{
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var comp = (Component) _serializationManager.CreateCopy(entry.Component);
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var comp = (Component) _serializationManager.CreateCopy(entry.Component, notNullableOverride: true);
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comp.Owner = args.Mob;
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EntityManager.AddComponent(args.Mob, comp);
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}
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@@ -57,7 +57,7 @@ namespace Content.Shared.Decals
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bool alwaysWrite = false,
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ISerializationContext? context = null)
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{
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return serializationManager.WriteValue(value.ChunkCollection, alwaysWrite, context);
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return serializationManager.WriteValue(value.ChunkCollection, alwaysWrite, context, notNullableOverride: true);
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}
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}
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}
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