Fix firelocks
This commit is contained in:
@@ -1158,10 +1158,16 @@ namespace Content.Server.Atmos
|
||||
}
|
||||
|
||||
public void UpdateAdjacent(AtmosDirection direction)
|
||||
{
|
||||
if (!_gridAtmosphereComponent.IsAirBlocked(GridIndices.Offset(direction.ToDirection())))
|
||||
{
|
||||
_adjacentTiles[direction.ToIndex()] = _gridAtmosphereComponent.GetTile(GridIndices.Offset(direction.ToDirection()));
|
||||
|
||||
if (!_gridAtmosphereComponent.IsAirBlocked(GridIndices.Offset(direction.ToDirection()), direction.GetOpposite()))
|
||||
{
|
||||
_adjacentBits |= direction;
|
||||
}
|
||||
else
|
||||
{
|
||||
_adjacentBits &= ~direction;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -87,6 +87,11 @@ namespace Content.Shared.Atmos
|
||||
{
|
||||
return direction | other;
|
||||
}
|
||||
|
||||
public static AtmosDirection WithoutFlag(this AtmosDirection direction, AtmosDirection other)
|
||||
{
|
||||
return direction & ~other;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class AtmosDirectionFlags { }
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
- state: closed_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseUnlit"]
|
||||
- state: welded
|
||||
map: ["enum.DoorVisualLayers.BaseWelded"]
|
||||
- state: bolted
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseBolted"]
|
||||
|
||||
Reference in New Issue
Block a user