Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)

* Replace IResettingEntitySystem with RoundRestartCleanupEvent.

* oops
This commit is contained in:
Vera Aguilera Puerto
2021-06-29 15:56:07 +02:00
committed by GitHub
parent 16e1c2c798
commit bc7b315b18
27 changed files with 136 additions and 66 deletions

View File

@@ -8,10 +8,17 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Climbing
{
[UsedImplicitly]
internal sealed class ClimbSystem : EntitySystem, IResettingEntitySystem
internal sealed class ClimbSystem : EntitySystem
{
private readonly HashSet<ClimbingComponent> _activeClimbers = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
}
public void AddActiveClimber(ClimbingComponent climbingComponent)
{
_activeClimbers.Add(climbingComponent);
@@ -30,7 +37,7 @@ namespace Content.Server.Climbing
}
}
public void Reset()
public void Reset(RoundRestartCleanupEvent ev)
{
_activeClimbers.Clear();
}