Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)
* Replace IResettingEntitySystem with RoundRestartCleanupEvent. * oops
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@@ -25,7 +25,7 @@ using Dependency = Robust.Shared.IoC.DependencyAttribute;
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namespace Content.Server.Atmos.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem, IResettingEntitySystem
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internal sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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@@ -67,6 +67,8 @@ namespace Content.Server.Atmos.EntitySystems
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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_atmosphereSystem = Get<AtmosphereSystem>();
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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_mapManager.OnGridRemoved += OnGridRemoved;
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@@ -479,7 +481,7 @@ namespace Content.Server.Atmos.EntitySystems
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}
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}
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public void Reset()
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public void Reset(RoundRestartCleanupEvent ev)
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{
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_invalidTiles.Clear();
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_overlay.Clear();
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