Cleanup the namespaces (#8132)
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@@ -1,5 +1,4 @@
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using Content.Shared.Singularity.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Singularity.Components
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{
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@@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Singularity.Components
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@@ -1,15 +1,9 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Physics;
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using Content.Shared.Singularity.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Singularity.Components
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{
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@@ -1,11 +1,5 @@
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using System;
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using System.Threading;
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using Content.Server.Power.Components;
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using Content.Shared.Access.Components;
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Singularity.Components
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@@ -2,11 +2,7 @@ using Content.Shared.Singularity;
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using Content.Shared.Singularity.Components;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Singularity.Components
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{
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@@ -1,8 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Singularity.Components
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namespace Content.Server.Singularity.Components
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{
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[RegisterComponent]
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public sealed class SingularityGeneratorComponent : Component
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@@ -1,7 +1,3 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Singularity.Components
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{
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/// <summary>
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