Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,5 +1,4 @@
using Content.Shared.Singularity.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Singularity.Components
{

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@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Singularity.Components

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@@ -1,15 +1,9 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Physics;
using Content.Shared.Singularity.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.ViewVariables;
namespace Content.Server.Singularity.Components
{

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@@ -1,11 +1,5 @@
using System;
using System.Threading;
using Content.Server.Power.Components;
using Content.Shared.Access.Components;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Singularity.Components

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@@ -2,11 +2,7 @@ using Content.Shared.Singularity;
using Content.Shared.Singularity.Components;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Singularity.Components
{

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.Singularity.Components
namespace Content.Server.Singularity.Components
{
[RegisterComponent]
public sealed class SingularityGeneratorComponent : Component

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@@ -1,7 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Singularity.Components
{
/// <summary>