Predict stripping (#32478)
* Predict stripping Stops mob verbs from getting moved around again. * Bola * Fix ftl
This commit is contained in:
@@ -1,7 +1,21 @@
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using System.Linq;
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using Content.Shared.Alert;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Systems;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Systems;
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using Content.Shared.DoAfter;
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using Content.Shared.Ensnaring.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Movement.Systems;
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using Robust.Shared.GameStates;
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using Content.Shared.Popups;
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using Content.Shared.StepTrigger.Systems;
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using Content.Shared.Strip.Components;
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using Content.Shared.Throwing;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Ensnaring;
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@@ -13,36 +27,82 @@ public sealed partial class EnsnareableDoAfterEvent : SimpleDoAfterEvent
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public abstract class SharedEnsnareableSystem : EntitySystem
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{
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[Dependency] private readonly MovementSpeedModifierSystem _speedModifier = default!;
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _speedModifier = default!;
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[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedBodySystem _body = default!;
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[Dependency] protected readonly SharedContainerSystem Container = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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[Dependency] private readonly StaminaSystem _stamina = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EnsnareableComponent, ComponentInit>(OnEnsnareInit);
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SubscribeLocalEvent<EnsnareableComponent, RefreshMovementSpeedModifiersEvent>(MovementSpeedModify);
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SubscribeLocalEvent<EnsnareableComponent, EnsnareEvent>(OnEnsnare);
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SubscribeLocalEvent<EnsnareableComponent, EnsnareRemoveEvent>(OnEnsnareRemove);
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SubscribeLocalEvent<EnsnareableComponent, EnsnaredChangedEvent>(OnEnsnareChange);
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SubscribeLocalEvent<EnsnareableComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<EnsnareableComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<EnsnareableComponent, AfterAutoHandleStateEvent>(OnHandleState);
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SubscribeLocalEvent<EnsnareableComponent, StrippingEnsnareButtonPressed>(OnStripEnsnareMessage);
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SubscribeLocalEvent<EnsnareableComponent, RemoveEnsnareAlertEvent>(OnRemoveEnsnareAlert);
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SubscribeLocalEvent<EnsnareableComponent, EnsnareableDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<EnsnaringComponent, ComponentRemove>(OnComponentRemove);
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SubscribeLocalEvent<EnsnaringComponent, StepTriggerAttemptEvent>(AttemptStepTrigger);
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SubscribeLocalEvent<EnsnaringComponent, StepTriggeredOffEvent>(OnStepTrigger);
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SubscribeLocalEvent<EnsnaringComponent, ThrowDoHitEvent>(OnThrowHit);
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SubscribeLocalEvent<EnsnaringComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
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}
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private void OnHandleState(EntityUid uid, EnsnareableComponent component, ref ComponentHandleState args)
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protected virtual void OnEnsnareInit(Entity<EnsnareableComponent> ent, ref ComponentInit args)
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{
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if (args.Current is not EnsnareableComponentState state)
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return;
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ent.Comp.Container = Container.EnsureContainer<Container>(ent.Owner, "ensnare");
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}
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if (state.IsEnsnared == component.IsEnsnared)
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return;
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component.IsEnsnared = state.IsEnsnared;
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private void OnHandleState(EntityUid uid, EnsnareableComponent component, ref AfterAutoHandleStateEvent args)
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{
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RaiseLocalEvent(uid, new EnsnaredChangedEvent(component.IsEnsnared));
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}
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private void OnGetState(EntityUid uid, EnsnareableComponent component, ref ComponentGetState args)
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private void OnDoAfter(EntityUid uid, EnsnareableComponent component, DoAfterEvent args)
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{
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args.State = new EnsnareableComponentState(component.IsEnsnared);
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if (args.Args.Target == null)
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return;
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if (args.Handled || !TryComp<EnsnaringComponent>(args.Args.Used, out var ensnaring))
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return;
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if (args.Cancelled || !Container.Remove(args.Args.Used.Value, component.Container))
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{
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if (args.User == args.Target)
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Popup.PopupPredicted(Loc.GetString("ensnare-component-try-free-fail", ("ensnare", args.Args.Used)), uid, args.User, PopupType.MediumCaution);
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else if (args.Target != null)
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Popup.PopupPredicted(Loc.GetString("ensnare-component-try-free-fail-other", ("ensnare", args.Args.Used), ("user", args.Target)), uid, args.User, PopupType.MediumCaution);
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return;
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}
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component.IsEnsnared = component.Container.ContainedEntities.Count > 0;
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Dirty(uid, component);
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ensnaring.Ensnared = null;
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_hands.PickupOrDrop(args.Args.User, args.Args.Used.Value);
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if (args.User == args.Target)
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Popup.PopupPredicted(Loc.GetString("ensnare-component-try-free-complete", ("ensnare", args.Args.Used)), uid, args.User, PopupType.Medium);
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else if (args.Target != null)
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Popup.PopupPredicted(Loc.GetString("ensnare-component-try-free-complete-other", ("ensnare", args.Args.Used), ("user", args.Target)), uid, args.User, PopupType.Medium);
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UpdateAlert(args.Args.Target.Value, component);
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var ev = new EnsnareRemoveEvent(ensnaring.WalkSpeed, ensnaring.SprintSpeed);
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RaiseLocalEvent(uid, ev);
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args.Handled = true;
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}
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private void OnEnsnare(EntityUid uid, EnsnareableComponent component, EnsnareEvent args)
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@@ -85,4 +145,178 @@ public abstract class SharedEnsnareableSystem : EntitySystem
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args.ModifySpeed(component.WalkSpeed, component.SprintSpeed);
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}
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/// <summary>
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/// Used where you want to try to free an entity with the <see cref="EnsnareableComponent"/>
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/// </summary>
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/// <param name="target">The entity that will be freed</param>
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/// <param name="user">The entity that is freeing the target</param>
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/// <param name="ensnare">The entity used to ensnare</param>
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/// <param name="component">The ensnaring component</param>
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public void TryFree(EntityUid target, EntityUid user, EntityUid ensnare, EnsnaringComponent component)
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{
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// Don't do anything if they don't have the ensnareable component.
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if (!HasComp<EnsnareableComponent>(target))
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return;
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var freeTime = user == target ? component.BreakoutTime : component.FreeTime;
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var breakOnMove = !component.CanMoveBreakout;
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var doAfterEventArgs = new DoAfterArgs(EntityManager, user, freeTime, new EnsnareableDoAfterEvent(), target, target: target, used: ensnare)
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{
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BreakOnMove = breakOnMove,
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BreakOnDamage = false,
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NeedHand = true,
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BreakOnDropItem = false,
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};
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if (!_doAfter.TryStartDoAfter(doAfterEventArgs))
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return;
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if (user == target)
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Popup.PopupPredicted(Loc.GetString("ensnare-component-try-free", ("ensnare", ensnare)), target, target);
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else
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Popup.PopupPredicted(Loc.GetString("ensnare-component-try-free-other", ("ensnare", ensnare), ("user", Identity.Entity(target, EntityManager))), user, user);
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}
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private void OnStripEnsnareMessage(EntityUid uid, EnsnareableComponent component, StrippingEnsnareButtonPressed args)
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{
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foreach (var entity in component.Container.ContainedEntities)
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{
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if (!TryComp<EnsnaringComponent>(entity, out var ensnaring))
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continue;
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TryFree(uid, args.Actor, entity, ensnaring);
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return;
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}
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}
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private void OnAttemptPacifiedThrow(Entity<EnsnaringComponent> ent, ref AttemptPacifiedThrowEvent args)
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{
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args.Cancel("pacified-cannot-throw-snare");
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}
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private void OnRemoveEnsnareAlert(Entity<EnsnareableComponent> ent, ref RemoveEnsnareAlertEvent args)
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{
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if (args.Handled)
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return;
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foreach (var ensnare in ent.Comp.Container.ContainedEntities)
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{
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if (!TryComp<EnsnaringComponent>(ensnare, out var ensnaringComponent))
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continue;
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TryFree(ent, ent, ensnare, ensnaringComponent);
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args.Handled = true;
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// Only one snare at a time.
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break;
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}
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}
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private void OnComponentRemove(EntityUid uid, EnsnaringComponent component, ComponentRemove args)
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{
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if (!TryComp<EnsnareableComponent>(component.Ensnared, out var ensnared))
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return;
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if (ensnared.IsEnsnared)
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ForceFree(uid, component);
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}
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private void AttemptStepTrigger(EntityUid uid, EnsnaringComponent component, ref StepTriggerAttemptEvent args)
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{
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args.Continue = true;
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}
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private void OnStepTrigger(EntityUid uid, EnsnaringComponent component, ref StepTriggeredOffEvent args)
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{
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TryEnsnare(args.Tripper, uid, component);
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}
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private void OnThrowHit(EntityUid uid, EnsnaringComponent component, ThrowDoHitEvent args)
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{
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if (!component.CanThrowTrigger)
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return;
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if (TryEnsnare(args.Target, uid, component))
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{
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_audio.PlayPvs(component.EnsnareSound, uid);
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}
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}
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/// <summary>
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/// Used where you want to try to ensnare an entity with the <see cref="EnsnareableComponent"/>
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/// </summary>
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/// <param name="target">The entity that will be ensnared</param>
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/// <paramref name="ensnare"> The entity that is used to ensnare</param>
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/// <param name="component">The ensnaring component</param>
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public bool TryEnsnare(EntityUid target, EntityUid ensnare, EnsnaringComponent component)
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{
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//Don't do anything if they don't have the ensnareable component.
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if (!TryComp<EnsnareableComponent>(target, out var ensnareable))
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return false;
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// Need to insert before free legs check.
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Container.Insert(ensnare, ensnareable.Container);
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var legs = _body.GetBodyChildrenOfType(target, BodyPartType.Leg).Count();
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var ensnaredLegs = (2 * ensnareable.Container.ContainedEntities.Count);
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var freeLegs = legs - ensnaredLegs;
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if (freeLegs > 0)
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return false;
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// Apply stamina damage to target if they weren't ensnared before.
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if (ensnareable.IsEnsnared != true)
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{
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if (TryComp<StaminaComponent>(target, out var stamina))
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{
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_stamina.TakeStaminaDamage(target, component.StaminaDamage, with: ensnare, component: stamina);
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}
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}
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component.Ensnared = target;
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ensnareable.IsEnsnared = true;
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Dirty(target, ensnareable);
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UpdateAlert(target, ensnareable);
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var ev = new EnsnareEvent(component.WalkSpeed, component.SprintSpeed);
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RaiseLocalEvent(target, ev);
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return true;
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}
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/// <summary>
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/// Used to force free someone for things like if the <see cref="EnsnaringComponent"/> is removed
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/// </summary>
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public void ForceFree(EntityUid ensnare, EnsnaringComponent component)
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{
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if (component.Ensnared == null)
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return;
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if (!TryComp<EnsnareableComponent>(component.Ensnared, out var ensnareable))
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return;
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var target = component.Ensnared.Value;
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Container.Remove(ensnare, ensnareable.Container, force: true);
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ensnareable.IsEnsnared = ensnareable.Container.ContainedEntities.Count > 0;
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Dirty(component.Ensnared.Value, ensnareable);
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component.Ensnared = null;
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UpdateAlert(target, ensnareable);
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var ev = new EnsnareRemoveEvent(component.WalkSpeed, component.SprintSpeed);
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RaiseLocalEvent(ensnare, ev);
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}
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/// <summary>
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/// Update the Ensnared alert for an entity.
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/// </summary>
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/// <param name="target">The entity that has been affected by a snare</param>
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public void UpdateAlert(EntityUid target, EnsnareableComponent component)
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{
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if (!component.IsEnsnared)
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_alerts.ClearAlert(target, component.EnsnaredAlert);
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else
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_alerts.ShowAlert(target, component.EnsnaredAlert);
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}
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}
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