Added chat window transparency slider to options (#24990)
* Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
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using Content.Client.Stylesheets;
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using Content.Shared.Chat;
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using Content.Shared.Input;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.UserInterface.Systems.Chat.Controls;
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[Virtual]
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public class ChatInputBox : PanelContainer
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{
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public readonly ChannelSelectorButton ChannelSelector;
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public readonly HistoryLineEdit Input;
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public readonly ChannelFilterButton FilterButton;
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protected readonly BoxContainer Container;
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protected ChatChannel ActiveChannel { get; private set; } = ChatChannel.Local;
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public ChatInputBox()
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{
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Container = new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Horizontal,
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SeparationOverride = 4
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};
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AddChild(Container);
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ChannelSelector = new ChannelSelectorButton
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{
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Name = "ChannelSelector",
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ToggleMode = true,
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StyleClasses = {"chatSelectorOptionButton"},
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MinWidth = 75
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};
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Container.AddChild(ChannelSelector);
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Input = new HistoryLineEdit
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{
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Name = "Input",
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PlaceHolder = GetChatboxInfoPlaceholder(),
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HorizontalExpand = true,
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StyleClasses = {"chatLineEdit"}
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};
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Container.AddChild(Input);
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FilterButton = new ChannelFilterButton
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{
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Name = "FilterButton",
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StyleClasses = {"chatFilterOptionButton"}
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};
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Container.AddChild(FilterButton);
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AddStyleClass(StyleNano.StyleClassChatSubPanel);
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ChannelSelector.OnChannelSelect += UpdateActiveChannel;
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}
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private void UpdateActiveChannel(ChatSelectChannel selectedChannel)
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{
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ActiveChannel = (ChatChannel) selectedChannel;
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}
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private static string GetChatboxInfoPlaceholder()
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{
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return (BoundKeyHelper.IsBound(ContentKeyFunctions.FocusChat), BoundKeyHelper.IsBound(ContentKeyFunctions.CycleChatChannelForward)) switch
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{
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(true, true) => Loc.GetString("hud-chatbox-info", ("talk-key", BoundKeyHelper.ShortKeyName(ContentKeyFunctions.FocusChat)), ("cycle-key", BoundKeyHelper.ShortKeyName(ContentKeyFunctions.CycleChatChannelForward))),
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(true, false) => Loc.GetString("hud-chatbox-info-talk", ("talk-key", BoundKeyHelper.ShortKeyName(ContentKeyFunctions.FocusChat))),
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(false, true) => Loc.GetString("hud-chatbox-info-cycle", ("cycle-key", BoundKeyHelper.ShortKeyName(ContentKeyFunctions.CycleChatChannelForward))),
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(false, false) => Loc.GetString("hud-chatbox-info-unbound")
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};
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}
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}
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