Fix throwing.
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using Content.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Projectiles
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{
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[RegisterComponent]
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public class ThrownItemComponent : ProjectileComponent
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{
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public override string Name => "ThrownItem";
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public override uint? NetID => ContentNetIDs.THROWN_ITEM;
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}
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}
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