Fix audio fades (#23684)

Audio refactor casualty
This commit is contained in:
metalgearsloth
2024-01-08 00:23:22 +11:00
committed by GitHub
parent 5d1fcf9dff
commit bc07cbc97c
2 changed files with 5 additions and 5 deletions

View File

@@ -118,7 +118,8 @@ public sealed partial class ContentAudioSystem : SharedContentAudioSystem
}
var volume = component.Volume - change * frameTime;
component.Volume = MathF.Max(MinVolume, volume);
volume = MathF.Max(MinVolume, volume);
_audio.SetVolume(stream, volume, component);
if (component.Volume.Equals(MinVolume))
{
@@ -144,7 +145,8 @@ public sealed partial class ContentAudioSystem : SharedContentAudioSystem
}
var volume = component.Volume + change * frameTime;
component.Volume = MathF.Min(target, volume);
volume = MathF.Max(target, volume);
_audio.SetVolume(stream, volume, component);
if (component.Volume.Equals(target))
{