Admins can get a list of the StationEvents (#1670)
* -GetStationEventsMsg -Fixed random in events help * Don't send on connect * Delete StationEvents on disconnect * Resolve IClientNetManager when needed * :smilethink: * Remove setter * Removed unused imports * Don't resolve twice * Add Event
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@@ -1,23 +1,30 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Content.Server.StationEvents;
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using Content.Server.StationEvents;
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using JetBrains.Annotations;
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using Robust.Server.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using static Content.Shared.StationEvents.SharedStationEvent;
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namespace Content.Server.GameObjects.EntitySystems.StationEvents
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{
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[UsedImplicitly]
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public sealed class StationEventSystem : EntitySystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IServerNetManager _netManager;
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[Dependency] private readonly IPlayerManager _playerManager;
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#pragma warning restore 649
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// Somewhat based off of TG's implementation of events
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public StationEvent CurrentEvent { get; private set; }
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public IReadOnlyCollection<StationEvent> StationEvents => _stationEvents;
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@@ -154,8 +161,31 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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var stationEvent = (StationEvent) typeFactory.CreateInstance(type);
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_stationEvents.Add(stationEvent);
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}
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_netManager.RegisterNetMessage<MsgGetStationEvents>(nameof(MsgGetStationEvents), GetEventReceived);
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}
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private void GetEventReceived(MsgGetStationEvents msg)
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{
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var player = _playerManager.GetSessionByChannel(msg.MsgChannel);
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SendEvents(player);
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}
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private void SendEvents(IPlayerSession player)
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{
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if (!IoCManager.Resolve<IConGroupController>().CanCommand(player, "events"))
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return;
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var newMsg = _netManager.CreateNetMessage<MsgGetStationEvents>();
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newMsg.Events = new List<string>();
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foreach (var e in StationEvents)
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{
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newMsg.Events.Add(e.Name);
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}
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_netManager.ServerSendMessage(newMsg, player.ConnectedClient);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -318,4 +348,4 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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CurrentEvent?.Shutdown();
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}
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}
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}
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}
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