Fix docking fallback (#25854)
Only thing that even triggers it atm is escape pods.
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@@ -448,16 +448,12 @@ public sealed partial class ShuttleSystem
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!HasComp<MapComponent>(target.EntityId))
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!HasComp<MapComponent>(target.EntityId))
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{
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{
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var config = _dockSystem.GetDockingConfigAt(uid, target.EntityId, target, entity.Comp1.TargetAngle);
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var config = _dockSystem.GetDockingConfigAt(uid, target.EntityId, target, entity.Comp1.TargetAngle);
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MapCoordinates mapCoordinates;
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var mapCoordinates = _transform.ToMapCoordinates(target);
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Angle targetAngle;
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mapCoordinates = _transform.ToMapCoordinates(target);
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// Couldn't dock somehow so just fallback to regular position FTL.
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// Couldn't dock somehow so just fallback to regular position FTL.
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if (config == null)
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if (config == null)
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{
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{
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targetAngle = entity.Comp1.TargetAngle;
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TryFTLProximity(uid, target.EntityId);
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target = new EntityCoordinates(_mapManager.GetMapEntityId(mapCoordinates.MapId), mapCoordinates.Position);
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_transform.SetCoordinates(uid, xform, target, rotation: targetAngle);
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}
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}
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else
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else
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{
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{
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