Fix docking fallback (#25854)

Only thing that even triggers it atm is escape pods.
This commit is contained in:
metalgearsloth
2024-03-05 18:07:17 +11:00
committed by GitHub
parent 926b1407f6
commit bbb78807c4

View File

@@ -448,16 +448,12 @@ public sealed partial class ShuttleSystem
!HasComp<MapComponent>(target.EntityId))
{
var config = _dockSystem.GetDockingConfigAt(uid, target.EntityId, target, entity.Comp1.TargetAngle);
MapCoordinates mapCoordinates;
Angle targetAngle;
mapCoordinates = _transform.ToMapCoordinates(target);
var mapCoordinates = _transform.ToMapCoordinates(target);
// Couldn't dock somehow so just fallback to regular position FTL.
if (config == null)
{
targetAngle = entity.Comp1.TargetAngle;
target = new EntityCoordinates(_mapManager.GetMapEntityId(mapCoordinates.MapId), mapCoordinates.Position);
_transform.SetCoordinates(uid, xform, target, rotation: targetAngle);
TryFTLProximity(uid, target.EntityId);
}
else
{