Make ReconnectTest async behavior consistent (#2728)
* Try to fix reconnect test * Use RunTicksSync in ReconnectTest * Change the top part as well * Await the other post * Update RobustToolbox * Merge branch 'master' of https://github.com/space-wizards/space-station-14 into fix-reconnect-test-maybe * Reset RobustToolbox * Update RobustToolbox * Merge branch 'master' of https://github.com/space-wizards/space-station-14 into fix-reconnect-test-maybe * Update RobustToolbox
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@@ -18,51 +18,29 @@ namespace Content.IntegrationTests.Tests.Networking
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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// Connect.
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// Connect.
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client.SetConnectTarget(server);
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client.SetConnectTarget(server);
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client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
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await client.WaitPost(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
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// Run some ticks for the handshake to complete and such.
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// Run some ticks for the handshake to complete and such.
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await RunTicksSync(client, server, 10);
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for (var i = 0; i < 10; i++)
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{
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server.RunTicks(1);
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await server.WaitIdleAsync();
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client.RunTicks(1);
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await client.WaitIdleAsync();
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}
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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client.Post(() => IoCManager.Resolve<IClientConsole>().ProcessCommand("disconnect"));
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await client.WaitPost(() => IoCManager.Resolve<IClientConsole>().ProcessCommand("disconnect"));
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// Run some ticks for the disconnect to complete and such.
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// Run some ticks for the disconnect to complete and such.
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for (var i = 0; i < 5; i++)
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await RunTicksSync(client, server, 5);
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{
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server.RunTicks(1);
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await server.WaitIdleAsync();
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client.RunTicks(1);
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await client.WaitIdleAsync();
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}
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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// Reconnect.
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// Reconnect.
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client.SetConnectTarget(server);
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client.SetConnectTarget(server);
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client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
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await client.WaitPost(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
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// Run some ticks for the handshake to complete and such.
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// Run some ticks for the handshake to complete and such.
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await RunTicksSync(client, server, 10);
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for (var i = 0; i < 10; i++)
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{
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server.RunTicks(1);
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await server.WaitIdleAsync();
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client.RunTicks(1);
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await client.WaitIdleAsync();
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}
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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}
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}
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