Predict LungSystem (#40729)
* Initial edits of files Untested yet. I would like to make sure all is accounted for before moving the files. * trying my best * Revert "trying my best" This reverts commit 9aeece466df0169adec97e3947b061b54fd9b388. * Revert "Initial edits of files" This reverts commit 45c6e2343844b5fcafadbf2e5115fb2f241086a1. * an actual meal * Added networking to LungComponent.cs * removed duplicate using * moving GasRagents to SharedAtmosphereSystem.cs
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@@ -1,7 +1,7 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.Body.Systems;
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using Content.Shared.Body.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared;
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@@ -25,8 +25,6 @@ namespace Content.Server.Atmos.EntitySystems
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/// </summary>
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public float[] GasSpecificHeats => _gasSpecificHeats;
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public string?[] GasReagents = new string[Atmospherics.TotalNumberOfGases];
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private void InitializeGases()
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{
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_gasReactions = _protoMan.EnumeratePrototypes<GasReactionPrototype>().ToArray();
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@@ -37,7 +35,6 @@ namespace Content.Server.Atmos.EntitySystems
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for (var i = 0; i < GasPrototypes.Length; i++)
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{
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_gasSpecificHeats[i] = GasPrototypes[i].SpecificHeat / HeatScale;
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GasReagents[i] = GasPrototypes[i].Reagent;
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}
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}
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@@ -3,6 +3,7 @@ using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Chat.Systems;
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using Content.Server.EntityEffects;
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using Content.Shared.Body.Systems;
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using Content.Shared.Alert;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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@@ -13,6 +13,8 @@ namespace Content.Shared.Atmos.EntitySystems
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private EntityQuery<InternalsComponent> _internalsQuery;
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public string?[] GasReagents = new string[Atmospherics.TotalNumberOfGases];
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protected readonly GasPrototype[] GasPrototypes = new GasPrototype[Atmospherics.TotalNumberOfGases];
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public override void Initialize()
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@@ -26,6 +28,7 @@ namespace Content.Shared.Atmos.EntitySystems
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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GasPrototypes[i] = _prototypeManager.Index<GasPrototype>(i.ToString());
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GasReagents[i] = GasPrototypes[i].Reagent;
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}
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}
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@@ -1,12 +1,13 @@
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using Content.Server.Body.Systems;
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using Content.Shared.Body.Systems;
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using Content.Shared.Alert;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Body.Components;
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namespace Content.Shared.Body.Components;
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[RegisterComponent, Access(typeof(LungSystem))]
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[RegisterComponent, NetworkedComponent, Access(typeof(LungSystem))]
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public sealed partial class LungComponent : Component
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{
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[DataField]
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@@ -1,19 +1,18 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Clothing;
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using Content.Shared.Inventory.Events;
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using BreathToolComponent = Content.Shared.Atmos.Components.BreathToolComponent;
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using InternalsComponent = Content.Shared.Body.Components.InternalsComponent;
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namespace Content.Server.Body.Systems;
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namespace Content.Shared.Body.Systems;
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public sealed class LungSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly InternalsSystem _internals = default!;
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[Dependency] private readonly SharedAtmosphereSystem _atmos = default!;
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[Dependency] private readonly SharedInternalsSystem _internals = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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public static string LungSolutionName = "Lung";
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