Content struct enumerators (#11894)
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@@ -21,7 +21,9 @@ public sealed class StepTriggerSystem : EntitySystem
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public override void Update(float frameTime)
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{
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var query = GetEntityQuery<PhysicsComponent>();
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foreach (var (active, trigger, transform) in EntityQuery<StepTriggerActiveComponent, StepTriggerComponent, TransformComponent>())
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var enumerator = EntityQueryEnumerator<StepTriggerActiveComponent, StepTriggerComponent, TransformComponent>();
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while (enumerator.MoveNext(out var active, out var trigger, out var transform))
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{
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if (!Update(trigger, transform, query))
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continue;
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