Fix gas tank and other hand-interaction bugs (#9700)

This commit is contained in:
Leon Friedrich
2022-07-31 14:56:26 +12:00
committed by GitHub
parent e227f208bc
commit bae540ab2f
6 changed files with 46 additions and 19 deletions

View File

@@ -41,8 +41,7 @@ namespace Content.Server.Atmos.EntitySystems
SubscribeLocalEvent<GasTankComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<GasTankComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<GasTankComponent, ToggleActionEvent>(OnActionToggle);
SubscribeLocalEvent<GasTankComponent, DroppedEvent>(OnDropped);
SubscribeLocalEvent<GasTankComponent, EntParentChangedMessage>(OnParentChange);
SubscribeLocalEvent<GasTankComponent, GasTankSetPressureMessage>(OnGasTankSetPressure);
SubscribeLocalEvent<GasTankComponent, GasTankToggleInternalsMessage>(OnGasTankToggleInternals);
}
@@ -84,9 +83,12 @@ namespace Content.Server.Atmos.EntitySystems
UpdateUserInterface(component, true);
}
private void OnDropped(EntityUid uid, GasTankComponent component, DroppedEvent args)
private void OnParentChange(EntityUid uid, GasTankComponent component, ref EntParentChangedMessage args)
{
DisconnectFromInternals(component, args.User);
// When an item is moved from hands -> pockets, the container removal briefly dumps the item on the floor.
// So this is a shitty fix, where the parent check is just delayed. But this really needs to get fixed
// properly at some point.
component.CheckUser = true;
}
private void OnGetActions(EntityUid uid, GasTankComponent component, GetItemActionsEvent args)
@@ -122,6 +124,16 @@ namespace Content.Server.Atmos.EntitySystems
foreach (var gasTank in EntityManager.EntityQuery<GasTankComponent>())
{
if (gasTank.CheckUser)
{
gasTank.CheckUser = false;
if (Transform(gasTank.Owner).ParentUid != gasTank.User)
{
DisconnectFromInternals(gasTank);
continue;
}
}
_atmosphereSystem.React(gasTank.Air, gasTank);
CheckStatus(gasTank);
if (_ui.IsUiOpen(gasTank.Owner, SharedGasTankUiKey.Key))
@@ -184,7 +196,10 @@ namespace Content.Server.Atmos.EntitySystems
if (!CanConnectToInternals(component)) return;
var internals = GetInternalsComponent(component);
if (internals == null) return;
component.IsConnected = _internals.TryConnectTank(internals, component.Owner);
if (_internals.TryConnectTank(internals, component.Owner))
component.User = internals.Owner;
_actions.SetToggled(component.ToggleAction, component.IsConnected);
// Couldn't toggle!
@@ -201,7 +216,7 @@ namespace Content.Server.Atmos.EntitySystems
public void DisconnectFromInternals(GasTankComponent component, EntityUid? owner = null)
{
if (!component.IsConnected) return;
component.IsConnected = false;
component.User = null;
_actions.SetToggled(component.ToggleAction, false);
_internals.DisconnectTank(GetInternalsComponent(component, owner));