Make conveyors event driven (#9733)
This commit is contained in:
10
Content.Server/Conveyor/ActiveConveyorComponent.cs
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10
Content.Server/Conveyor/ActiveConveyorComponent.cs
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@@ -0,0 +1,10 @@
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namespace Content.Server.Conveyor;
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/// <summary>
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/// Used to track which conveyors are relevant in case there's a lot of them.
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/// </summary>
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[RegisterComponent]
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public sealed class ActiveConveyorComponent : Component
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{
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}
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@@ -1,11 +1,13 @@
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using Content.Server.Physics.Controllers;
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using Content.Shared.Conveyor;
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using Content.Shared.MachineLinking;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Conveyor
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{
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[RegisterComponent]
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[Access(typeof(ConveyorSystem))]
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[Access(typeof(ConveyorController))]
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public sealed class ConveyorComponent : Component
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{
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/// <summary>
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@@ -36,5 +38,8 @@ namespace Content.Server.Conveyor
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[DataField("offPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
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public string OffPort = "Off";
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[ViewVariables]
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public readonly HashSet<EntityUid> Intersecting = new();
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}
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}
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@@ -1,75 +0,0 @@
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using Content.Server.MachineLinking.Events;
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using Content.Server.MachineLinking.System;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Recycling;
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using Content.Server.Recycling.Components;
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using Content.Shared.Conveyor;
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using Content.Shared.Item;
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namespace Content.Server.Conveyor
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{
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public sealed class ConveyorSystem : EntitySystem
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{
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[Dependency] private RecyclerSystem _recycler = default!;
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[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ConveyorComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ConveyorComponent, SignalReceivedEvent>(OnSignalReceived);
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SubscribeLocalEvent<ConveyorComponent, PowerChangedEvent>(OnPowerChanged);
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}
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private void OnInit(EntityUid uid, ConveyorComponent component, ComponentInit args)
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{
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_signalSystem.EnsureReceiverPorts(uid, component.ReversePort, component.ForwardPort, component.OffPort);
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}
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private void OnPowerChanged(EntityUid uid, ConveyorComponent component, PowerChangedEvent args)
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{
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UpdateAppearance(component);
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}
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private void UpdateAppearance(ConveyorComponent component)
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{
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if (!EntityManager.TryGetComponent<AppearanceComponent?>(component.Owner, out var appearance)) return;
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var isPowered = this.IsPowered(component.Owner, EntityManager);
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appearance.SetData(ConveyorVisuals.State, isPowered ? component.State : ConveyorState.Off);
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}
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private void OnSignalReceived(EntityUid uid, ConveyorComponent component, SignalReceivedEvent args)
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{
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if (args.Port == component.OffPort)
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SetState(component, ConveyorState.Off);
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else if (args.Port == component.ForwardPort)
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SetState(component, ConveyorState.Forward);
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else if (args.Port == component.ReversePort)
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SetState(component, ConveyorState.Reverse);
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}
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private void SetState(ConveyorComponent component, ConveyorState state)
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{
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component.State = state;
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if (TryComp<RecyclerComponent>(component.Owner, out var recycler))
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{
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if (component.State != ConveyorState.Off)
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_recycler.EnableRecycler(recycler);
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else
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_recycler.DisableRecycler(recycler);
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}
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UpdateAppearance(component);
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}
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public bool CanRun(ConveyorComponent component)
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{
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return component.State != ConveyorState.Off &&
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!EntityManager.HasComponent<ItemComponent>(component.Owner) &&
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this.IsPowered(component.Owner, EntityManager);
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}
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}
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}
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@@ -1,53 +1,170 @@
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using Content.Server.Conveyor;
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using Content.Server.Gravity.EntitySystems;
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using Content.Server.MachineLinking.Events;
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using Content.Server.MachineLinking.System;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Recycling;
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using Content.Server.Recycling.Components;
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using Content.Shared.Conveyor;
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using Content.Shared.Item;
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using Content.Shared.Movement.Components;
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using Content.Shared.Physics;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Controllers;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Physics.Controllers
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{
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public sealed class ConveyorController : VirtualController
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ConveyorSystem _conveyor = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly FixtureSystem _fixtures = default!;
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[Dependency] private readonly GravitySystem _gravity = default!;
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[Dependency] private readonly RecyclerSystem _recycler = default!;
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[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
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public const string ConveyorFixture = "conveyor";
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public override void Initialize()
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{
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UpdatesAfter.Add(typeof(MoverController));
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SubscribeLocalEvent<ConveyorComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ConveyorComponent, ComponentShutdown>(OnConveyorShutdown);
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SubscribeLocalEvent<ConveyorComponent, SignalReceivedEvent>(OnSignalReceived);
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SubscribeLocalEvent<ConveyorComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<ConveyorComponent, StartCollideEvent>(OnConveyorStartCollide);
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SubscribeLocalEvent<ConveyorComponent, EndCollideEvent>(OnConveyorEndCollide);
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base.Initialize();
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}
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private void OnConveyorEndCollide(EntityUid uid, ConveyorComponent component, EndCollideEvent args)
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{
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component.Intersecting.Remove(args.OtherFixture.Body.Owner);
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if (component.Intersecting.Count == 0)
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{
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RemComp<ActiveConveyorComponent>(uid);
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}
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}
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private void OnConveyorStartCollide(EntityUid uid, ConveyorComponent component, StartCollideEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner;
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if (args.OtherFixture.Body.BodyType == BodyType.Static) return;
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component.Intersecting.Add(otherUid);
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EnsureComp<ActiveConveyorComponent>(uid);
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}
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private void OnInit(EntityUid uid, ConveyorComponent component, ComponentInit args)
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{
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_signalSystem.EnsureReceiverPorts(uid, component.ReversePort, component.ForwardPort, component.OffPort);
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if (TryComp<PhysicsComponent>(uid, out var body))
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{
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var shape = new PolygonShape();
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shape.SetAsBox(0.55f, 0.55f);
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_fixtures.TryCreateFixture(body, new Fixture(body, shape)
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{
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ID = ConveyorFixture,
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CollisionLayer = (int) (CollisionGroup.LowImpassable | CollisionGroup.MidImpassable | CollisionGroup.Impassable),
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Hard = false,
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});
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}
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}
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private void OnPowerChanged(EntityUid uid, ConveyorComponent component, PowerChangedEvent args)
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{
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UpdateAppearance(component);
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}
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private void UpdateAppearance(ConveyorComponent component)
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{
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if (!EntityManager.TryGetComponent<AppearanceComponent?>(component.Owner, out var appearance)) return;
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var isPowered = this.IsPowered(component.Owner, EntityManager);
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appearance.SetData(ConveyorVisuals.State, isPowered ? component.State : ConveyorState.Off);
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}
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private void OnSignalReceived(EntityUid uid, ConveyorComponent component, SignalReceivedEvent args)
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{
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if (args.Port == component.OffPort)
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SetState(component, ConveyorState.Off);
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else if (args.Port == component.ForwardPort)
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SetState(component, ConveyorState.Forward);
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else if (args.Port == component.ReversePort)
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SetState(component, ConveyorState.Reverse);
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}
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private void SetState(ConveyorComponent component, ConveyorState state)
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{
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component.State = state;
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if (TryComp<RecyclerComponent>(component.Owner, out var recycler))
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{
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if (component.State != ConveyorState.Off)
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_recycler.EnableRecycler(recycler);
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else
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_recycler.DisableRecycler(recycler);
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}
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UpdateAppearance(component);
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}
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public bool CanRun(ConveyorComponent component)
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{
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return component.State != ConveyorState.Off && this.IsPowered(component.Owner, EntityManager);
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}
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private void OnConveyorShutdown(EntityUid uid, ConveyorComponent component, ComponentShutdown args)
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{
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RemComp<ActiveConveyorComponent>(uid);
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if (!TryComp<PhysicsComponent>(uid, out var body))
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return;
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_fixtures.DestroyFixture(body, ConveyorFixture);
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}
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public override void UpdateBeforeSolve(bool prediction, float frameTime)
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{
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base.UpdateBeforeSolve(prediction, frameTime);
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var conveyed = new HashSet<EntityUid>();
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// Don't use it directly in EntityQuery because we may be able to save getcomponents.
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var xformQuery = GetEntityQuery<TransformComponent>();
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var bodyQuery = GetEntityQuery<PhysicsComponent>();
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// TODO: This won't work if someone wants a massive fuckoff conveyor so look at using StartCollide or something.
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foreach (var (comp, xform) in EntityManager.EntityQuery<ConveyorComponent, TransformComponent>())
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foreach (var (_, comp) in EntityQuery<ActiveConveyorComponent, ConveyorComponent>())
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{
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Convey(comp, xform, conveyed, frameTime);
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Convey(comp, xformQuery, bodyQuery, conveyed, frameTime);
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}
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}
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private void Convey(ConveyorComponent comp, TransformComponent xform, HashSet<EntityUid> conveyed, float frameTime)
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private void Convey(ConveyorComponent comp, EntityQuery<TransformComponent> xformQuery, EntityQuery<PhysicsComponent> bodyQuery, HashSet<EntityUid> conveyed, float frameTime)
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{
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// Use an event for conveyors to know what needs to run
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if (!_conveyor.CanRun(comp))
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if (!CanRun(comp))
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{
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return;
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}
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var speed = comp.Speed;
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if (speed <= 0f) return;
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if (speed <= 0f ||
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!xformQuery.TryGetComponent(comp.Owner, out var xform) ||
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xform.GridUid == null)
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return;
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var (conveyorPos, conveyorRot) = xform.GetWorldPositionRotation();
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var conveyorPos = xform.LocalPosition;
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var conveyorRot = xform.LocalRotation;
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conveyorRot += comp.Angle;
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@@ -58,18 +175,20 @@ namespace Content.Server.Physics.Controllers
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var direction = conveyorRot.ToWorldVec();
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foreach (var (entity, transform) in GetEntitiesToMove(comp, xform))
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foreach (var (entity, transform, body) in GetEntitiesToMove(comp, xform, xformQuery, bodyQuery))
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{
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if (!conveyed.Add(entity)) continue;
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if (!conveyed.Add(entity))
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continue;
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var worldPos = transform.WorldPosition;
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var itemRelative = conveyorPos - worldPos;
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var localPos = transform.LocalPosition;
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var itemRelative = conveyorPos - localPos;
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worldPos += Convey(direction, speed, frameTime, itemRelative);
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transform.WorldPosition = worldPos;
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localPos += Convey(direction, speed, frameTime, itemRelative);
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transform.LocalPosition = localPos;
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if (TryComp<PhysicsComponent>(entity, out var body))
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body.Awake = true;
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// Force it awake for collisionwake reasons.
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body.Awake = true;
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body.SleepTime = 0f;
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}
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}
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@@ -102,42 +221,41 @@ namespace Content.Server.Physics.Controllers
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}
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}
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public IEnumerable<(EntityUid, TransformComponent)> GetEntitiesToMove(ConveyorComponent comp, TransformComponent xform)
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private IEnumerable<(EntityUid, TransformComponent, PhysicsComponent)> GetEntitiesToMove(
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ConveyorComponent comp,
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TransformComponent xform,
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EntityQuery<TransformComponent> xformQuery,
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EntityQuery<PhysicsComponent> bodyQuery)
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{
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if (!_mapManager.TryGetGrid(xform.GridUid, out var grid) ||
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!grid.TryGetTileRef(xform.Coordinates, out var tile)) yield break;
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// Check if the thing's centre overlaps the grid tile.
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var grid = _mapManager.GetGrid(xform.GridUid!.Value);
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var tile = grid.GetTileRef(xform.Coordinates);
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var conveyorBounds = _lookup.GetLocalBounds(tile, grid.TileSize);
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var tileAABB = _lookup.GetLocalBounds(tile, grid.TileSize).Enlarged(0.01f);
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var gridMatrix = Transform(grid.GridEntityId).InvWorldMatrix;
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foreach (var entity in _lookup.GetEntitiesIntersecting(tile))
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foreach (var entity in comp.Intersecting)
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{
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if (entity == comp.Owner ||
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Deleted(entity) ||
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HasComp<IMapGridComponent>(entity)) continue;
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if (!TryComp(entity, out PhysicsComponent? physics) ||
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physics.BodyType == BodyType.Static ||
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physics.BodyStatus == BodyStatus.InAir ||
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entity.IsWeightless(physics, entityManager: EntityManager))
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if (!xformQuery.TryGetComponent(entity, out var entityXform) ||
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entityXform.ParentUid != grid.GridEntityId)
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{
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continue;
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}
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if (_container.IsEntityInContainer(entity))
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if (!bodyQuery.TryGetComponent(entity, out var physics) ||
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physics.BodyType == BodyType.Static ||
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physics.BodyStatus == BodyStatus.InAir ||
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_gravity.IsWeightless(entity, physics, entityXform))
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{
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continue;
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}
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// Yes there's still going to be the occasional rounding issue where it stops getting conveyed
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// When you fix the corner issue that will fix this anyway.
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var transform = Transform(entity);
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var gridPos = gridMatrix.Transform(transform.WorldPosition);
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var gridAABB = new Box2(gridPos - 0.1f, gridPos + 0.1f);
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var gridAABB = new Box2(entityXform.LocalPosition - 0.1f, entityXform.LocalPosition + 0.1f);
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if (!tileAABB.Intersects(gridAABB)) continue;
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if (!conveyorBounds.Intersects(gridAABB))
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continue;
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yield return (entity, transform);
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yield return (entity, entityXform, physics);
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}
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}
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}
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@@ -18,6 +18,9 @@
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drawdepth: FloorObjects
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- type: ApcPowerReceiver
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- type: ExtensionCableReceiver
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- type: Physics
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bodyType: Static
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- type: Fixtures
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- type: Conveyor
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- type: Appearance
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- type: GenericVisualizer
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Reference in New Issue
Block a user