Fix content.integration tests warnings (#17817)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
TemporalOroboros
2023-07-05 21:54:25 -07:00
committed by GitHub
parent 20c1754abd
commit ba91023a85
121 changed files with 3658 additions and 1961 deletions

View File

@@ -1,6 +1,4 @@
using System.Threading.Tasks;
using Content.Server.Shuttles.Components;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
@@ -16,7 +14,7 @@ namespace Content.IntegrationTests.Tests
[Test]
public async Task Test()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
var server = pairTracker.Pair.Server;
await server.WaitIdleAsync();
@@ -25,6 +23,7 @@ namespace Content.IntegrationTests.Tests
var physicsSystem = entManager.System<SharedPhysicsSystem>();
EntityUid gridEnt = default;
PhysicsComponent gridPhys = null;
await server.WaitAssertion(() =>
{
@@ -32,11 +31,17 @@ namespace Content.IntegrationTests.Tests
var grid = mapMan.CreateGrid(mapId);
gridEnt = grid.Owner;
Assert.That(entManager.HasComponent<ShuttleComponent>(gridEnt));
Assert.That(entManager.TryGetComponent<PhysicsComponent>(gridEnt, out var physicsComponent));
Assert.That(physicsComponent!.BodyType, Is.EqualTo(BodyType.Dynamic));
Assert.That(entManager.GetComponent<TransformComponent>(gridEnt).LocalPosition, Is.EqualTo(Vector2.Zero));
physicsSystem.ApplyLinearImpulse(gridEnt, Vector2.One, body: physicsComponent);
Assert.Multiple(() =>
{
Assert.That(entManager.HasComponent<ShuttleComponent>(gridEnt));
Assert.That(entManager.TryGetComponent<PhysicsComponent>(gridEnt, out gridPhys));
});
Assert.Multiple(() =>
{
Assert.That(gridPhys.BodyType, Is.EqualTo(BodyType.Dynamic));
Assert.That(entManager.GetComponent<TransformComponent>(gridEnt).LocalPosition, Is.EqualTo(Vector2.Zero));
});
physicsSystem.ApplyLinearImpulse(gridEnt, Vector2.One, body: gridPhys);
});
await server.WaitRunTicks(1);