Fix content.integration tests warnings (#17817)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,12 +1,7 @@
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Server.Player;
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using Robust.Shared;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.IntegrationTests.Tests.Networking
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{
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@@ -23,8 +18,10 @@ namespace Content.IntegrationTests.Tests.Networking
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// Basic checks to ensure that they're connected and data got replicated.
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var playerManager = server.ResolveDependency<IPlayerManager>();
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#pragma warning disable NUnit2045 // Interdependent assertions.
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Assert.That(playerManager.PlayerCount, Is.EqualTo(1));
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Assert.That(playerManager.Sessions.First().Status, Is.EqualTo(SessionStatus.InGame));
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#pragma warning restore NUnit2045
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var clEntityManager = client.ResolveDependency<IEntityManager>();
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var svEntityManager = server.ResolveDependency<IEntityManager>();
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