Fix content.integration tests warnings (#17817)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,11 +1,9 @@
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using System.Threading.Tasks;
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using Content.Server.Administration.Commands;
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using Content.Server.Administration.Commands;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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@@ -34,7 +32,11 @@ namespace Content.IntegrationTests.Tests.Commands
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[Test]
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public async Task RejuvenateDeadTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
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{
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NoClient = true,
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ExtraPrototypes = Prototypes
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});
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var server = pairTracker.Pair.Server;
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var entManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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@@ -45,37 +47,50 @@ namespace Content.IntegrationTests.Tests.Commands
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await server.WaitAssertion(() =>
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{
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var human = entManager.SpawnEntity("DamageableDummy", MapCoordinates.Nullspace);
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DamageableComponent damageable = null;
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MobStateComponent mobState = null;
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// Sanity check
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Assert.True(entManager.TryGetComponent(human, out DamageableComponent damageable));
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Assert.True(entManager.TryGetComponent(human, out MobStateComponent mobState));
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Assert.That(mobStateSystem.IsAlive(human, mobState), Is.True);
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Assert.That(mobStateSystem.IsCritical(human, mobState), Is.False);
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Assert.That(mobStateSystem.IsDead(human, mobState), Is.False);
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Assert.That(mobStateSystem.IsIncapacitated(human, mobState), Is.False);
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Assert.Multiple(() =>
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{
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Assert.That(entManager.TryGetComponent(human, out damageable));
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Assert.That(entManager.TryGetComponent(human, out mobState));
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});
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Assert.Multiple(() =>
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{
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Assert.That(mobStateSystem.IsAlive(human, mobState), Is.True);
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Assert.That(mobStateSystem.IsCritical(human, mobState), Is.False);
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Assert.That(mobStateSystem.IsDead(human, mobState), Is.False);
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Assert.That(mobStateSystem.IsIncapacitated(human, mobState), Is.False);
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});
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// Kill the entity
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DamageSpecifier damage = new(prototypeManager.Index<DamageGroupPrototype>("Toxin"),
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FixedPoint2.New(10000000));
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DamageSpecifier damage = new(prototypeManager.Index<DamageGroupPrototype>("Toxin"), FixedPoint2.New(10000000));
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damSystem.TryChangeDamage(human, damage, true);
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// Check that it is dead
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Assert.That(mobStateSystem.IsAlive(human, mobState), Is.False);
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Assert.That(mobStateSystem.IsCritical(human, mobState), Is.False);
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Assert.That(mobStateSystem.IsDead(human, mobState), Is.True);
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Assert.That(mobStateSystem.IsIncapacitated(human, mobState), Is.True);
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Assert.Multiple(() =>
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{
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Assert.That(mobStateSystem.IsAlive(human, mobState), Is.False);
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Assert.That(mobStateSystem.IsCritical(human, mobState), Is.False);
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Assert.That(mobStateSystem.IsDead(human, mobState), Is.True);
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Assert.That(mobStateSystem.IsIncapacitated(human, mobState), Is.True);
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});
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// Rejuvenate them
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RejuvenateCommand.PerformRejuvenate(human);
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// Check that it is alive and with no damage
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Assert.That(mobStateSystem.IsAlive(human, mobState), Is.True);
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Assert.That(mobStateSystem.IsCritical(human, mobState), Is.False);
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Assert.That(mobStateSystem.IsDead(human, mobState), Is.False);
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Assert.That(mobStateSystem.IsIncapacitated(human, mobState), Is.False);
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Assert.Multiple(() =>
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{
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Assert.That(mobStateSystem.IsAlive(human, mobState), Is.True);
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Assert.That(mobStateSystem.IsCritical(human, mobState), Is.False);
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Assert.That(mobStateSystem.IsDead(human, mobState), Is.False);
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Assert.That(mobStateSystem.IsIncapacitated(human, mobState), Is.False);
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Assert.That(damageable.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
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Assert.That(damageable.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
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});
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});
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await pairTracker.CleanReturnAsync();
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}
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