Fix content.integration tests warnings (#17817)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,3 @@
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using System.Threading.Tasks;
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using Content.Server.Body.Systems;
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using Content.Shared.Buckle;
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using Content.Shared.ActionBlocker;
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@@ -8,7 +7,6 @@ using Content.Shared.Buckle.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Standing;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Buckle
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@@ -50,15 +48,16 @@ namespace Content.IntegrationTests.Tests.Buckle
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public async Task BuckleUnbuckleCooldownRangeTest()
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{
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await using var pairTracker =
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await PoolManager.GetServerClient(new PoolSettings {ExtraPrototypes = Prototypes});
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await PoolManager.GetServerClient(new PoolSettings { ExtraPrototypes = Prototypes });
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var server = pairTracker.Pair.Server;
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var testMap = await PoolManager.CreateTestMap(pairTracker);
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var coordinates = testMap.GridCoords;
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var entityManager = server.ResolveDependency<IEntityManager>();
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var actionBlocker = entityManager.EntitySysManager.GetEntitySystem<ActionBlockerSystem>();
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var buckleSystem = entityManager.EntitySysManager.GetEntitySystem<SharedBuckleSystem>();
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var standingState = entityManager.EntitySysManager.GetEntitySystem<StandingStateSystem>();
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var actionBlocker = entityManager.System<ActionBlockerSystem>();
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var buckleSystem = entityManager.System<SharedBuckleSystem>();
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var standingState = entityManager.System<StandingStateSystem>();
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var xformSystem = entityManager.System<SharedTransformSystem>();
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EntityUid human = default;
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EntityUid chair = default;
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@@ -71,47 +70,58 @@ namespace Content.IntegrationTests.Tests.Buckle
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chair = entityManager.SpawnEntity(StrapDummyId, coordinates);
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// Default state, unbuckled
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Assert.True(entityManager.TryGetComponent(human, out buckle));
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Assert.NotNull(buckle);
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Assert.Null(buckle.BuckledTo);
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Assert.False(buckle.Buckled);
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Assert.True(actionBlocker.CanMove(human));
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Assert.True(actionBlocker.CanChangeDirection(human));
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Assert.True(standingState.Down(human));
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Assert.True(standingState.Stand(human));
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Assert.That(entityManager.TryGetComponent(human, out buckle));
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Assert.Multiple(() =>
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{
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Assert.That(buckle, Is.Not.Null);
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Assert.That(buckle.BuckledTo, Is.Null);
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Assert.That(buckle.Buckled, Is.False);
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Assert.That(actionBlocker.CanMove(human));
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Assert.That(actionBlocker.CanChangeDirection(human));
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Assert.That(standingState.Down(human));
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Assert.That(standingState.Stand(human));
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});
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// Default state, no buckled entities, strap
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Assert.True(entityManager.TryGetComponent(chair, out strap));
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Assert.NotNull(strap);
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Assert.IsEmpty(strap.BuckledEntities);
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Assert.Zero(strap.OccupiedSize);
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Assert.That(entityManager.TryGetComponent(chair, out strap));
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Assert.Multiple(() =>
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{
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Assert.That(strap, Is.Not.Null);
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Assert.That(strap.BuckledEntities, Is.Empty);
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Assert.That(strap.OccupiedSize, Is.Zero);
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});
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// Side effects of buckling
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Assert.True(buckleSystem.TryBuckle(human, human, chair, buckle));
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Assert.NotNull(buckle.BuckledTo);
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Assert.True(buckle.Buckled);
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Assert.That(buckleSystem.TryBuckle(human, human, chair, buckle));
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Assert.Multiple(() =>
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{
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Assert.That(buckle.BuckledTo, Is.Not.Null);
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Assert.That(buckle.Buckled);
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Assert.False(actionBlocker.CanMove(human));
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Assert.False(actionBlocker.CanChangeDirection(human));
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Assert.False(standingState.Down(human));
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Assert.That(
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(entityManager.GetComponent<TransformComponent>(human).WorldPosition -
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entityManager.GetComponent<TransformComponent>(chair).WorldPosition).Length,
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Is.LessThanOrEqualTo(0));
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Assert.That(actionBlocker.CanMove(human), Is.False);
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Assert.That(actionBlocker.CanChangeDirection(human), Is.False);
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Assert.That(standingState.Down(human), Is.False);
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Assert.That(
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(xformSystem.GetWorldPosition(human) - xformSystem.GetWorldPosition(chair)).LengthSquared,
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Is.LessThanOrEqualTo(0)
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);
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// Side effects of buckling for the strap
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Assert.That(strap.BuckledEntities, Does.Contain(human));
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Assert.That(strap.OccupiedSize, Is.EqualTo(buckle.Size));
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Assert.Positive(strap.OccupiedSize);
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// Side effects of buckling for the strap
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Assert.That(strap.BuckledEntities, Does.Contain(human));
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Assert.That(strap.OccupiedSize, Is.EqualTo(buckle.Size));
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Assert.Positive(strap.OccupiedSize);
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});
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#pragma warning disable NUnit2045 // Interdependent asserts.
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// Trying to buckle while already buckled fails
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Assert.False(buckleSystem.TryBuckle(human, human, chair, buckle));
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Assert.That(buckleSystem.TryBuckle(human, human, chair, buckle), Is.False);
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// Trying to unbuckle too quickly fails
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Assert.False(buckleSystem.TryUnbuckle(human, human, buckleComp: buckle));
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Assert.True(buckle.Buckled);
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Assert.False(buckleSystem.ToggleBuckle(human, human, chair, buckle: buckle));
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Assert.True(buckle.Buckled);
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Assert.That(buckleSystem.TryUnbuckle(human, human, buckleComp: buckle), Is.False);
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Assert.That(buckle.Buckled);
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Assert.That(buckleSystem.ToggleBuckle(human, human, chair, buckle: buckle), Is.False);
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Assert.That(buckle.Buckled);
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#pragma warning restore NUnit2045
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});
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// Wait enough ticks for the unbuckling cooldown to run out
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@@ -119,32 +129,39 @@ namespace Content.IntegrationTests.Tests.Buckle
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await server.WaitAssertion(() =>
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{
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#pragma warning disable NUnit2045 // Interdependent asserts.
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Assert.That(buckle.Buckled);
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// Still buckled
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Assert.True(buckle.Buckled);
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#pragma warning restore NUnit2045
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// Unbuckle
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Assert.True(buckleSystem.TryUnbuckle(human, human, buckleComp: buckle));
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Assert.Null(buckle.BuckledTo);
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Assert.False(buckle.Buckled);
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Assert.True(actionBlocker.CanMove(human));
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Assert.True(actionBlocker.CanChangeDirection(human));
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Assert.True(standingState.Down(human));
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Assert.That(buckleSystem.TryUnbuckle(human, human, buckleComp: buckle));
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Assert.Multiple(() =>
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{
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Assert.That(buckle.BuckledTo, Is.Null);
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Assert.That(buckle.Buckled, Is.False);
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Assert.That(actionBlocker.CanMove(human));
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Assert.That(actionBlocker.CanChangeDirection(human));
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Assert.That(standingState.Down(human));
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// Unbuckle, strap
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Assert.IsEmpty(strap.BuckledEntities);
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Assert.Zero(strap.OccupiedSize);
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// Unbuckle, strap
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Assert.That(strap.BuckledEntities, Is.Empty);
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Assert.That(strap.OccupiedSize, Is.Zero);
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});
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#pragma warning disable NUnit2045 // Interdependent asserts.
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// Re-buckling has no cooldown
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Assert.True(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
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Assert.True(buckle.Buckled);
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Assert.That(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
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Assert.That(buckle.Buckled);
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// On cooldown
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Assert.False(buckleSystem.TryUnbuckle(human, human, buckleComp: buckle));
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Assert.True(buckle.Buckled);
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Assert.False(buckleSystem.ToggleBuckle(human, human, chair, buckle: buckle));
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Assert.True(buckle.Buckled);
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Assert.False(buckleSystem.ToggleBuckle(human, human, chair, buckle: buckle));
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Assert.True(buckle.Buckled);
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Assert.That(buckleSystem.TryUnbuckle(human, human, buckleComp: buckle), Is.False);
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Assert.That(buckle.Buckled);
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Assert.That(buckleSystem.ToggleBuckle(human, human, chair, buckle: buckle), Is.False);
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Assert.That(buckle.Buckled);
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Assert.That(buckleSystem.ToggleBuckle(human, human, chair, buckle: buckle), Is.False);
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Assert.That(buckle.Buckled);
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#pragma warning restore NUnit2045
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});
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// Wait enough ticks for the unbuckling cooldown to run out
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@@ -152,45 +169,57 @@ namespace Content.IntegrationTests.Tests.Buckle
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await server.WaitAssertion(() =>
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{
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#pragma warning disable NUnit2045 // Interdependent asserts.
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// Still buckled
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Assert.True(buckle.Buckled);
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Assert.That(buckle.Buckled);
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// Unbuckle
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Assert.True(buckleSystem.TryUnbuckle(human, human, buckleComp: buckle));
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Assert.False(buckle.Buckled);
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Assert.That(buckleSystem.TryUnbuckle(human, human, buckleComp: buckle));
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Assert.That(buckle.Buckled, Is.False);
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#pragma warning restore NUnit2045
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// Move away from the chair
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entityManager.GetComponent<TransformComponent>(human).WorldPosition += (1000, 1000);
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var xformQuery = entityManager.GetEntityQuery<TransformComponent>();
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var oldWorldPosition = xformSystem.GetWorldPosition(chair, xformQuery);
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xformSystem.SetWorldPosition(human, oldWorldPosition + (1000, 1000), xformQuery);
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// Out of range
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Assert.False(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
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Assert.False(buckleSystem.TryUnbuckle(human, human, buckleComp: buckle));
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Assert.False(buckleSystem.ToggleBuckle(human, human, chair, buckle: buckle));
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#pragma warning disable NUnit2045 // Interdependent asserts.
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Assert.That(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle), Is.False);
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Assert.That(buckleSystem.TryUnbuckle(human, human, buckleComp: buckle), Is.False);
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Assert.That(buckleSystem.ToggleBuckle(human, human, chair, buckle: buckle), Is.False);
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#pragma warning restore NUnit2045
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// Move near the chair
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entityManager.GetComponent<TransformComponent>(human).WorldPosition =
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entityManager.GetComponent<TransformComponent>(chair).WorldPosition + (0.5f, 0);
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oldWorldPosition = xformSystem.GetWorldPosition(chair, xformQuery);
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xformSystem.SetWorldPosition(human, oldWorldPosition + (0.5f, 0), xformQuery);
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// In range
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Assert.True(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
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Assert.True(buckle.Buckled);
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Assert.False(buckleSystem.TryUnbuckle(human, human, buckleComp: buckle));
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Assert.True(buckle.Buckled);
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Assert.False(buckleSystem.ToggleBuckle(human, human, chair, buckle: buckle));
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Assert.True(buckle.Buckled);
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#pragma warning disable NUnit2045 // Interdependent asserts.
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Assert.That(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
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Assert.That(buckle.Buckled);
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Assert.That(buckleSystem.TryUnbuckle(human, human, buckleComp: buckle), Is.False);
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Assert.That(buckle.Buckled);
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Assert.That(buckleSystem.ToggleBuckle(human, human, chair, buckle: buckle), Is.False);
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Assert.That(buckle.Buckled);
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#pragma warning restore NUnit2045
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// Force unbuckle
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Assert.True(buckleSystem.TryUnbuckle(human, human, true, buckleComp: buckle));
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Assert.False(buckle.Buckled);
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Assert.True(actionBlocker.CanMove(human));
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Assert.True(actionBlocker.CanChangeDirection(human));
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Assert.True(standingState.Down(human));
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Assert.That(buckleSystem.TryUnbuckle(human, human, true, buckleComp: buckle));
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Assert.Multiple(() =>
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{
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Assert.That(buckle.Buckled, Is.False);
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Assert.That(actionBlocker.CanMove(human));
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Assert.That(actionBlocker.CanChangeDirection(human));
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Assert.That(standingState.Down(human));
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});
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// Re-buckle
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Assert.True(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
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Assert.That(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
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// Move away from the chair
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entityManager.GetComponent<TransformComponent>(human).WorldPosition += (1, 0);
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oldWorldPosition = xformSystem.GetWorldPosition(chair, xformQuery);
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xformSystem.SetWorldPosition(human, oldWorldPosition + (1, 0), xformQuery);
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});
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await server.WaitRunTicks(1);
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@@ -198,9 +227,12 @@ namespace Content.IntegrationTests.Tests.Buckle
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await server.WaitAssertion(() =>
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{
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// No longer buckled
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Assert.False(buckle.Buckled);
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Assert.Null(buckle.BuckledTo);
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Assert.IsEmpty(strap.BuckledEntities);
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Assert.Multiple(() =>
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{
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Assert.That(buckle.Buckled, Is.False);
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Assert.That(buckle.BuckledTo, Is.Null);
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Assert.That(strap.BuckledEntities, Is.Empty);
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});
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});
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await pairTracker.CleanReturnAsync();
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@@ -210,7 +242,10 @@ namespace Content.IntegrationTests.Tests.Buckle
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public async Task BuckledDyingDropItemsTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
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{NoClient = true, ExtraPrototypes = Prototypes});
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{
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NoClient = true,
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ExtraPrototypes = Prototypes
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});
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var server = pairTracker.Pair.Server;
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var testMap = await PoolManager.CreateTestMap(pairTracker);
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@@ -233,22 +268,28 @@ namespace Content.IntegrationTests.Tests.Buckle
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var chair = entityManager.SpawnEntity(StrapDummyId, coordinates);
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// Component sanity check
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Assert.True(entityManager.TryGetComponent(human, out buckle));
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Assert.True(entityManager.HasComponent<StrapComponent>(chair));
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Assert.True(entityManager.TryGetComponent(human, out hands));
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Assert.True(entityManager.TryGetComponent(human, out body));
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Assert.Multiple(() =>
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{
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Assert.That(entityManager.TryGetComponent(human, out buckle));
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Assert.That(entityManager.HasComponent<StrapComponent>(chair));
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Assert.That(entityManager.TryGetComponent(human, out hands));
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Assert.That(entityManager.TryGetComponent(human, out body));
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});
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// Buckle
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Assert.True(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
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Assert.NotNull(buckle.BuckledTo);
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Assert.True(buckle.Buckled);
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Assert.That(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
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Assert.Multiple(() =>
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{
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Assert.That(buckle.BuckledTo, Is.Not.Null);
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Assert.That(buckle.Buckled);
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});
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// Put an item into every hand
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for (var i = 0; i < hands.Count; i++)
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{
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var akms = entityManager.SpawnEntity(ItemDummyId, coordinates);
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Assert.True(handsSys.TryPickupAnyHand(human, akms));
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Assert.That(handsSys.TryPickupAnyHand(human, akms));
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}
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});
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@@ -257,16 +298,16 @@ namespace Content.IntegrationTests.Tests.Buckle
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await server.WaitAssertion(() =>
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{
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// Still buckled
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Assert.True(buckle.Buckled);
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Assert.That(buckle.Buckled);
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// With items in all hands
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foreach (var hand in hands.Hands.Values)
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{
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Assert.NotNull(hand.HeldEntity);
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Assert.That(hand.HeldEntity, Is.Not.Null);
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}
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var bodySystem = entityManager.System<BodySystem>();
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var legs = bodySystem.GetBodyChildrenOfType(body.Owner, BodyPartType.Leg, body);
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var legs = bodySystem.GetBodyChildrenOfType(human, BodyPartType.Leg, body);
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// Break our guy's kneecaps
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foreach (var leg in legs)
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@@ -280,12 +321,12 @@ namespace Content.IntegrationTests.Tests.Buckle
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await server.WaitAssertion(() =>
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{
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// Still buckled
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Assert.True(buckle.Buckled);
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Assert.That(buckle.Buckled);
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// Now with no item in any hand
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foreach (var hand in hands.Hands.Values)
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{
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Assert.Null(hand.HeldEntity);
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Assert.That(hand.HeldEntity, Is.Null);
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}
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buckleSystem.TryUnbuckle(human, human, true, buckleComp: buckle);
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@@ -298,13 +339,17 @@ namespace Content.IntegrationTests.Tests.Buckle
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public async Task ForceUnbuckleBuckleTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
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{NoClient = true, ExtraPrototypes = Prototypes});
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{
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NoClient = true,
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ExtraPrototypes = Prototypes
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});
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var server = pairTracker.Pair.Server;
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var testMap = await PoolManager.CreateTestMap(pairTracker);
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var coordinates = testMap.GridCoords;
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var entityManager = server.ResolveDependency<IEntityManager>();
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var buckleSystem = entityManager.System<SharedBuckleSystem>();
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var xformSystem = entityManager.System<SharedTransformSystem>();
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EntityUid human = default;
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EntityUid chair = default;
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@@ -316,31 +361,44 @@ namespace Content.IntegrationTests.Tests.Buckle
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chair = entityManager.SpawnEntity(StrapDummyId, coordinates);
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// Component sanity check
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Assert.True(entityManager.TryGetComponent(human, out buckle));
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Assert.True(entityManager.HasComponent<StrapComponent>(chair));
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Assert.Multiple(() =>
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{
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Assert.That(entityManager.TryGetComponent(human, out buckle));
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Assert.That(entityManager.HasComponent<StrapComponent>(chair));
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});
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// Buckle
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Assert.True(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
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Assert.NotNull(buckle.BuckledTo);
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Assert.True(buckle.Buckled);
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Assert.That(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
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Assert.Multiple(() =>
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{
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Assert.That(buckle.BuckledTo, Is.Not.Null);
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Assert.That(buckle.Buckled);
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});
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// Move the buckled entity away
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entityManager.GetComponent<TransformComponent>(human).WorldPosition += (100, 0);
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var xformQuery = entityManager.GetEntityQuery<TransformComponent>();
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var oldWorldPosition = xformSystem.GetWorldPosition(chair, xformQuery);
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xformSystem.SetWorldPosition(human, oldWorldPosition + (100, 0), xformQuery);
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});
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await PoolManager.WaitUntil(server, () => !buckle.Buckled, 10);
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|
||||
Assert.False(buckle.Buckled);
|
||||
Assert.That(buckle.Buckled, Is.False);
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Move the now unbuckled entity back onto the chair
|
||||
entityManager.GetComponent<TransformComponent>(human).WorldPosition -= (100, 0);
|
||||
var xformQuery = entityManager.GetEntityQuery<TransformComponent>();
|
||||
var oldWorldPosition = xformSystem.GetWorldPosition(chair, xformQuery);
|
||||
xformSystem.SetWorldPosition(human, oldWorldPosition, xformQuery);
|
||||
|
||||
// Buckle
|
||||
Assert.True(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
|
||||
Assert.NotNull(buckle.BuckledTo);
|
||||
Assert.True(buckle.Buckled);
|
||||
Assert.That(buckleSystem.TryBuckle(human, human, chair, buckleComp: buckle));
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(buckle.BuckledTo, Is.Not.Null);
|
||||
Assert.That(buckle.Buckled);
|
||||
});
|
||||
});
|
||||
|
||||
await server.WaitRunTicks(60);
|
||||
@@ -348,8 +406,11 @@ namespace Content.IntegrationTests.Tests.Buckle
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Still buckled
|
||||
Assert.NotNull(buckle.BuckledTo);
|
||||
Assert.True(buckle.Buckled);
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(buckle.BuckledTo, Is.Not.Null);
|
||||
Assert.That(buckle.Buckled);
|
||||
});
|
||||
});
|
||||
await pairTracker.CleanReturnAsync();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user