Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far More work on UI... Fix ResearchClient and Protolathe UI stuff. Fix infinite select -> request state -> select -> ... loop Add UI to ResearchClient, etc. Technology Database states, and a bit of work on the research console ui A bit of work on Research Console UI Protolathe sync Stuff that actually does things Protolathe databases yay Alright got my motivation back Yeah, no. It's almost 3 AM already Fix serialization bug again More work on stuff Stuff Adds files for most new components/systems. * Protolathes actually work now * Research. Just Research. * Adds icons from Eris. * Address reviews * Change LatheMenu resize behaviour * Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Client/Research/ResearchConsoleMenu.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Move IoC Resolve out of for loop * Address review * Localize stuff
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Pieter-Jan Briers
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76
Content.Shared/Research/TechnologyPrototype.cs
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76
Content.Shared/Research/TechnologyPrototype.cs
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Research
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{
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[NetSerializable, Serializable, Prototype("technology")]
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public class TechnologyPrototype : IPrototype, IIndexedPrototype
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{
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private string _name;
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private string _id;
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private SpriteSpecifier _icon;
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private string _description;
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private int _requiredPoints;
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private List<string> _requiredTechnologies;
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private List<string> _unlockedRecipes;
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/// <summary>
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/// The ID of this technology prototype.
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/// </summary>
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[ViewVariables]
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public string ID => _id;
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/// <summary>
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/// The name this technology will have on user interfaces.
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/// </summary>
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[ViewVariables]
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public string Name => _name;
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/// <summary>
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/// An icon that represent this technology.
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/// </summary>
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public SpriteSpecifier Icon => _icon;
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/// <summary>
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/// A short description of the technology.
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/// </summary>
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[ViewVariables]
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public string Description => _description;
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/// <summary>
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/// The required research points to unlock this technology.
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/// </summary>
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[ViewVariables]
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public int RequiredPoints => _requiredPoints;
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/// <summary>
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/// A list of technology IDs required to unlock this technology.
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/// </summary>
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[ViewVariables]
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public List<string> RequiredTechnologies => _requiredTechnologies;
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/// <summary>
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/// A list of recipe IDs this technology unlocks.
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/// </summary>
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[ViewVariables]
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public List<string> UnlockedRecipes => _unlockedRecipes;
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public void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(ref _name, "name", string.Empty);
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serializer.DataField(ref _id, "id", string.Empty);
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serializer.DataField(ref _description, "description", string.Empty);
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serializer.DataField(ref _icon, "icon", SpriteSpecifier.Invalid);
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serializer.DataField(ref _requiredPoints, "requiredpoints", 0);
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serializer.DataField(ref _requiredTechnologies, "requiredtechnologies", new List<string>());
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serializer.DataField(ref _unlockedRecipes, "unlockedrecipes", new List<string>());
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}
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}
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}
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