Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far More work on UI... Fix ResearchClient and Protolathe UI stuff. Fix infinite select -> request state -> select -> ... loop Add UI to ResearchClient, etc. Technology Database states, and a bit of work on the research console ui A bit of work on Research Console UI Protolathe sync Stuff that actually does things Protolathe databases yay Alright got my motivation back Yeah, no. It's almost 3 AM already Fix serialization bug again More work on stuff Stuff Adds files for most new components/systems. * Protolathes actually work now * Research. Just Research. * Adds icons from Eris. * Address reviews * Change LatheMenu resize behaviour * Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Client/Research/ResearchConsoleMenu.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Move IoC Resolve out of for loop * Address review * Localize stuff
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committed by
Pieter-Jan Briers
parent
b62fb4a318
commit
ba8b495ec0
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Research
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{
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public class SharedResearchClientComponent : Component
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{
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public override string Name => "ResearchClient";
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/// <summary>
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/// Request that the server updates the client.
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/// </summary>
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[Serializable, NetSerializable]
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public class ResearchClientSyncMessage : BoundUserInterfaceMessage
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{
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public ResearchClientSyncMessage()
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{
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}
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}
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/// <summary>
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/// Sent to the server when the client chooses a research server.
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/// </summary>
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[Serializable, NetSerializable]
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public class ResearchClientServerSelectedMessage : BoundUserInterfaceMessage
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{
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public int ServerId;
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public ResearchClientServerSelectedMessage(int serverId)
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{
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ServerId = serverId;
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}
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}
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/// <summary>
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/// Sent to the server when the client deselects a research server.
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/// </summary>
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[Serializable, NetSerializable]
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public class ResearchClientServerDeselectedMessage : BoundUserInterfaceMessage
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{
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public ResearchClientServerDeselectedMessage()
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{
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}
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}
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[NetSerializable, Serializable]
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public enum ResearchClientUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public sealed class ResearchClientBoundInterfaceState : BoundUserInterfaceState
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{
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public int ServerCount;
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public string[] ServerNames;
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public int[] ServerIds;
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public int SelectedServerId;
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public ResearchClientBoundInterfaceState(int serverCount, string[] serverNames, int[] serverIds, int selectedServerId = -1)
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{
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ServerCount = serverCount;
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ServerNames = serverNames;
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ServerIds = serverIds;
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SelectedServerId = selectedServerId;
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}
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}
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}
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}
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