Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far More work on UI... Fix ResearchClient and Protolathe UI stuff. Fix infinite select -> request state -> select -> ... loop Add UI to ResearchClient, etc. Technology Database states, and a bit of work on the research console ui A bit of work on Research Console UI Protolathe sync Stuff that actually does things Protolathe databases yay Alright got my motivation back Yeah, no. It's almost 3 AM already Fix serialization bug again More work on stuff Stuff Adds files for most new components/systems. * Protolathes actually work now * Research. Just Research. * Adds icons from Eris. * Address reviews * Change LatheMenu resize behaviour * Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Client/Research/ResearchConsoleMenu.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Move IoC Resolve out of for loop * Address review * Localize stuff
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committed by
Pieter-Jan Briers
parent
b62fb4a318
commit
ba8b495ec0
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using System;
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using System.Collections.Generic;
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using Content.Shared.Research;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Research
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{
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[ComponentReference(typeof(SharedLatheDatabaseComponent))]
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public class SharedProtolatheDatabaseComponent : SharedLatheDatabaseComponent
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{
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public override string Name => "ProtolatheDatabase";
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public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
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public sealed override Type StateType => typeof(ProtolatheDatabaseState);
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private List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
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/// <summary>
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/// A full list of recipes this protolathe can print.
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/// </summary>
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public List<LatheRecipePrototype> ProtolatheRecipes => _protolatheRecipes;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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if (serializer.Reading)
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{
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var recipes = serializer.ReadDataField("protolatherecipes", new List<string>());
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var id in recipes)
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{
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if (!prototypeManager.TryIndex(id, out LatheRecipePrototype recipe)) continue;
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_protolatheRecipes.Add(recipe);
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}
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} else if (serializer.Writing)
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{
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var recipes = GetProtolatheRecipeIdList();
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serializer.DataField(ref recipes, "protolatherecipes", new List<string>());
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}
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}
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/// <summary>
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/// Returns a list of the allowed protolathe recipe IDs.
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/// </summary>
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/// <returns>A list of recipe IDs allowed</returns>
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public List<string> GetProtolatheRecipeIdList()
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{
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var list = new List<string>();
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foreach (var recipe in ProtolatheRecipes)
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{
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list.Add(recipe.ID);
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}
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return list;
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}
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}
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[NetSerializable, Serializable]
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public class ProtolatheDatabaseState : ComponentState
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{
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public readonly List<string> Recipes;
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public ProtolatheDatabaseState(List<string> recipes) : base(ContentNetIDs.PROTOLATHE_DATABASE)
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{
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Recipes = recipes;
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}
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}
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}
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