Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far More work on UI... Fix ResearchClient and Protolathe UI stuff. Fix infinite select -> request state -> select -> ... loop Add UI to ResearchClient, etc. Technology Database states, and a bit of work on the research console ui A bit of work on Research Console UI Protolathe sync Stuff that actually does things Protolathe databases yay Alright got my motivation back Yeah, no. It's almost 3 AM already Fix serialization bug again More work on stuff Stuff Adds files for most new components/systems. * Protolathes actually work now * Research. Just Research. * Adds icons from Eris. * Address reviews * Change LatheMenu resize behaviour * Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Client/Research/ResearchConsoleMenu.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Move IoC Resolve out of for loop * Address review * Localize stuff
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Pieter-Jan Briers
parent
b62fb4a318
commit
ba8b495ec0
@@ -13,8 +13,8 @@ namespace Content.Shared.GameObjects.Components.Research
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public class SharedLatheDatabaseComponent : Component, IEnumerable<LatheRecipePrototype>
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{
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public override string Name => "LatheDatabase";
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public sealed override uint? NetID => ContentNetIDs.LATHE_DATABASE;
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public sealed override Type StateType => typeof(LatheDatabaseState);
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public override uint? NetID => ContentNetIDs.LATHE_DATABASE;
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public override Type StateType => typeof(LatheDatabaseState);
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private List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>();
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@@ -34,7 +34,8 @@ namespace Content.Shared.GameObjects.Components.Research
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/// <returns>Whether it could be added or not</returns>
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public virtual void AddRecipe(LatheRecipePrototype recipe)
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{
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_recipes.Add(recipe);
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if(!Contains(recipe))
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_recipes.Add(recipe);
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}
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/// <summary>
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