Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far More work on UI... Fix ResearchClient and Protolathe UI stuff. Fix infinite select -> request state -> select -> ... loop Add UI to ResearchClient, etc. Technology Database states, and a bit of work on the research console ui A bit of work on Research Console UI Protolathe sync Stuff that actually does things Protolathe databases yay Alright got my motivation back Yeah, no. It's almost 3 AM already Fix serialization bug again More work on stuff Stuff Adds files for most new components/systems. * Protolathes actually work now * Research. Just Research. * Adds icons from Eris. * Address reviews * Change LatheMenu resize behaviour * Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Client/Research/ResearchConsoleMenu.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Move IoC Resolve out of for loop * Address review * Localize stuff
This commit is contained in:
committed by
Pieter-Jan Briers
parent
b62fb4a318
commit
ba8b495ec0
@@ -0,0 +1,40 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class ResearchPointSourceComponent : ResearchClientComponent
|
||||
{
|
||||
public override string Name => "ResearchPointSource";
|
||||
|
||||
private int _pointsPerSecond;
|
||||
private bool _active;
|
||||
|
||||
[ViewVariables]
|
||||
public int PointsPerSecond
|
||||
{
|
||||
get => _pointsPerSecond;
|
||||
set => value = _pointsPerSecond;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public bool Active
|
||||
{
|
||||
get => _active;
|
||||
set => value = _active;
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _pointsPerSecond, "pointspersecond", 0);
|
||||
serializer.DataField(ref _active, "active", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user