Adds Research, unlockable technologies, Protolathes... (#264)

* Work on Research so far
More work on UI...
Fix ResearchClient and Protolathe UI stuff.
Fix infinite select -> request state -> select -> ... loop
Add UI to ResearchClient, etc.
Technology Database states, and a bit of work on the research console ui
A bit of work on Research Console UI
Protolathe sync
Stuff that actually does things
Protolathe databases yay
Alright got my motivation back
Yeah, no. It's almost 3 AM already
Fix serialization bug again
More work on stuff
Stuff
Adds files for most new components/systems.

* Protolathes actually work now

* Research. Just Research.

* Adds icons from Eris.

* Address reviews

* Change LatheMenu resize behaviour

* Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Client/Research/ResearchConsoleMenu.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Move IoC Resolve out of for loop

* Address review

* Localize stuff
This commit is contained in:
Víctor Aguilera Puerto
2019-09-03 22:51:19 +02:00
committed by Pieter-Jan Briers
parent b62fb4a318
commit ba8b495ec0
61 changed files with 1884 additions and 23 deletions

View File

@@ -6,6 +6,7 @@ using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Timers;
@@ -37,10 +38,9 @@ namespace Content.Server.GameObjects.Components.Research
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
var message = serverMsg.Message;
switch (message)
switch (message.Message)
{
case LatheQueueRecipeMessage msg:
_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe);
@@ -57,6 +57,20 @@ namespace Content.Server.GameObjects.Components.Research
if (_producingRecipe != null)
_userInterface.SendMessage(new LatheProducingRecipeMessage(_producingRecipe.ID));
break;
case LatheServerSelectionMessage msg:
if (!Owner.TryGetComponent(out ResearchClientComponent researchClient)) return;
researchClient.OpenUserInterface(message.Session);
break;
case LatheServerSyncMessage msg:
if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)
|| !Owner.TryGetComponent(out ProtolatheDatabaseComponent protoDatabase)) return;
if(database.SyncWithServer())
protoDatabase.Sync();
break;
}
}
@@ -88,12 +102,17 @@ namespace Content.Server.GameObjects.Components.Research
return true;
}
public void OpenUserInterface(IPlayerSession session)
{
_userInterface.Open(session);
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
return;
_userInterface.Open(actor.playerSession);
OpenUserInterface(actor.playerSession);
return;
}
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)