Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far More work on UI... Fix ResearchClient and Protolathe UI stuff. Fix infinite select -> request state -> select -> ... loop Add UI to ResearchClient, etc. Technology Database states, and a bit of work on the research console ui A bit of work on Research Console UI Protolathe sync Stuff that actually does things Protolathe databases yay Alright got my motivation back Yeah, no. It's almost 3 AM already Fix serialization bug again More work on stuff Stuff Adds files for most new components/systems. * Protolathes actually work now * Research. Just Research. * Adds icons from Eris. * Address reviews * Change LatheMenu resize behaviour * Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Client/Research/ResearchConsoleMenu.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Move IoC Resolve out of for loop * Address review * Localize stuff
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committed by
Pieter-Jan Briers
parent
b62fb4a318
commit
ba8b495ec0
@@ -6,6 +6,7 @@ using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Research;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Timers;
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@@ -37,10 +38,9 @@ namespace Content.Server.GameObjects.Components.Research
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_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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{
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var message = serverMsg.Message;
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switch (message)
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switch (message.Message)
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{
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case LatheQueueRecipeMessage msg:
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_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe);
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@@ -57,6 +57,20 @@ namespace Content.Server.GameObjects.Components.Research
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if (_producingRecipe != null)
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_userInterface.SendMessage(new LatheProducingRecipeMessage(_producingRecipe.ID));
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break;
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case LatheServerSelectionMessage msg:
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if (!Owner.TryGetComponent(out ResearchClientComponent researchClient)) return;
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researchClient.OpenUserInterface(message.Session);
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break;
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case LatheServerSyncMessage msg:
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if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)
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|| !Owner.TryGetComponent(out ProtolatheDatabaseComponent protoDatabase)) return;
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if(database.SyncWithServer())
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protoDatabase.Sync();
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break;
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}
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}
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@@ -88,12 +102,17 @@ namespace Content.Server.GameObjects.Components.Research
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return true;
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}
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public void OpenUserInterface(IPlayerSession session)
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{
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_userInterface.Open(session);
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
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return;
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_userInterface.Open(actor.playerSession);
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OpenUserInterface(actor.playerSession);
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return;
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}
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bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
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