Re-add action prototypes (#7508)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -3,6 +3,7 @@ using Content.Server.Light.Components;
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using Content.Server.Popups;
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using Content.Server.PowerCell;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Light.Component;
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@@ -14,6 +15,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Light.EntitySystems
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@@ -24,6 +26,7 @@ namespace Content.Server.Light.EntitySystems
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly ActionsSystem _actionSystem = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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// TODO: Ideally you'd be able to subscribe to power stuff to get events at certain percentages.. or something?
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// But for now this will be better anyway.
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@@ -42,13 +45,20 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<HandheldLightComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<HandheldLightComponent, GetActionsEvent>(OnGetActions);
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SubscribeLocalEvent<HandheldLightComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<HandheldLightComponent, ToggleActionEvent>(OnToggleAction);
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}
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private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetActionsEvent args)
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private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetItemActionsEvent args)
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{
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args.Actions.Add(component.ToggleAction);
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if (component.ToggleAction == null
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&& _proto.TryIndex(component.ToggleActionId, out InstantActionPrototype? act))
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{
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component.ToggleAction = new(act);
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}
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if (component.ToggleAction != null)
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args.Actions.Add(component.ToggleAction);
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}
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private void OnToggleAction(EntityUid uid, HandheldLightComponent component, ToggleActionEvent args)
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@@ -169,7 +179,8 @@ namespace Content.Server.Light.EntitySystems
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if (!component.Activated) return false;
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component.Activated = false;
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_actionSystem.SetToggled(component.ToggleAction, false);
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if (component.ToggleAction != null)
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_actionSystem.SetToggled(component.ToggleAction, false);
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_activeLights.Remove(component);
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component.LastLevel = null;
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component.Dirty(EntityManager);
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@@ -202,7 +213,8 @@ namespace Content.Server.Light.EntitySystems
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}
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component.Activated = true;
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_actionSystem.SetToggled(component.ToggleAction, true);
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if (component.ToggleAction != null)
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_actionSystem.SetToggled(component.ToggleAction, true);
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_activeLights.Add(component);
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component.LastLevel = GetLevel(component);
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Dirty(component);
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