Remove many resolves on Content.Server

This commit is contained in:
Vera Aguilera Puerto
2021-12-08 17:04:21 +01:00
parent 420039f278
commit ba736f70df
72 changed files with 407 additions and 302 deletions

View File

@@ -15,6 +15,8 @@ namespace Content.Server.Computer
[RegisterComponent]
public sealed class ComputerComponent : SharedComputerComponent, IMapInit
{
[Dependency] private readonly IEntityManager _entMan = default!;
[ViewVariables]
[DataField("board")]
private string? _boardPrototype;
@@ -26,8 +28,8 @@ namespace Content.Server.Computer
// Let's ensure the container manager and container are here.
Owner.EnsureContainer<Container>("board", out var _);
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ApcPowerReceiverComponent? powerReceiver) &&
IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearance))
if (_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? powerReceiver) &&
_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(ComputerVisuals.Powered, powerReceiver.Powered);
}
@@ -49,7 +51,7 @@ namespace Content.Server.Computer
private void PowerReceiverOnOnPowerStateChanged(PowerChangedMessage e)
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearance))
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(ComputerVisuals.Powered, e.Powered);
}
@@ -63,7 +65,7 @@ namespace Content.Server.Computer
private void CreateComputerBoard()
{
// Ensure that the construction component is aware of the board container.
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ConstructionComponent? construction))
if (_entMan.TryGetComponent(Owner, out ConstructionComponent? construction))
EntitySystem.Get<ConstructionSystem>().AddContainer(Owner, "board", construction);
// We don't do anything if this is null or empty.
@@ -79,7 +81,7 @@ namespace Content.Server.Computer
return;
}
var board = IoCManager.Resolve<IEntityManager>().SpawnEntity(_boardPrototype, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates);
var board = _entMan.SpawnEntity(_boardPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
if(!container.Insert(board))
Logger.Warning($"Couldn't insert board {board} to computer {Owner}!");