Remove many resolves on Content.Server

This commit is contained in:
Vera Aguilera Puerto
2021-12-08 17:04:21 +01:00
parent 420039f278
commit ba736f70df
72 changed files with 407 additions and 302 deletions

View File

@@ -21,6 +21,8 @@ namespace Content.Server.Body.Components
[ComponentReference(typeof(SharedBodyPartComponent))]
public class BodyPartComponent : SharedBodyPartComponent, IAfterInteract
{
[Dependency] private readonly IEntityManager _entMan = default!;
private readonly Dictionary<int, object> _optionsCache = new();
private SharedBodyComponent? _owningBodyCache;
private int _idHash;
@@ -61,9 +63,9 @@ namespace Content.Server.Body.Components
// identical on it
foreach (var mechanismId in MechanismIds)
{
var entity = IoCManager.Resolve<IEntityManager>().SpawnEntity(mechanismId, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).MapPosition);
var entity = _entMan.SpawnEntity(mechanismId, _entMan.GetComponent<TransformComponent>(Owner).MapPosition);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out SharedMechanismComponent? mechanism))
if (!_entMan.TryGetComponent(entity, out SharedMechanismComponent? mechanism))
{
Logger.Error($"Entity {mechanismId} does not have a {nameof(SharedMechanismComponent)} component.");
continue;
@@ -101,7 +103,7 @@ namespace Content.Server.Body.Components
_surgeonCache = null;
_owningBodyCache = null;
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.Target.Value, out SharedBodyComponent? body))
if (_entMan.TryGetComponent(eventArgs.Target.Value, out SharedBodyComponent? body))
{
SendSlots(eventArgs, body);
}
@@ -138,8 +140,8 @@ namespace Content.Server.Body.Components
if (_optionsCache.Count > 0)
{
OpenSurgeryUI(IoCManager.Resolve<IEntityManager>().GetComponent<ActorComponent>(eventArgs.User).PlayerSession);
BodyPartSlotRequest(IoCManager.Resolve<IEntityManager>().GetComponent<ActorComponent>(eventArgs.User).PlayerSession,
OpenSurgeryUI(_entMan.GetComponent<ActorComponent>(eventArgs.User).PlayerSession);
BodyPartSlotRequest(_entMan.GetComponent<ActorComponent>(eventArgs.User).PlayerSession,
toSend);
_surgeonCache = eventArgs.User;
_owningBodyCache = body;
@@ -158,7 +160,7 @@ namespace Content.Server.Body.Components
private void ReceiveBodyPartSlot(int key)
{
if (_surgeonCache == null ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_surgeonCache.Value, out ActorComponent? actor))
!_entMan.TryGetComponent(_surgeonCache.Value, out ActorComponent? actor))
{
return;
}