Remove many resolves on Content.Server
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@@ -21,6 +21,8 @@ namespace Content.Server.Body.Components
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[ComponentReference(typeof(SharedBodyPartComponent))]
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public class BodyPartComponent : SharedBodyPartComponent, IAfterInteract
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private readonly Dictionary<int, object> _optionsCache = new();
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private SharedBodyComponent? _owningBodyCache;
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private int _idHash;
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@@ -61,9 +63,9 @@ namespace Content.Server.Body.Components
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// identical on it
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foreach (var mechanismId in MechanismIds)
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{
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var entity = IoCManager.Resolve<IEntityManager>().SpawnEntity(mechanismId, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).MapPosition);
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var entity = _entMan.SpawnEntity(mechanismId, _entMan.GetComponent<TransformComponent>(Owner).MapPosition);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out SharedMechanismComponent? mechanism))
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if (!_entMan.TryGetComponent(entity, out SharedMechanismComponent? mechanism))
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{
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Logger.Error($"Entity {mechanismId} does not have a {nameof(SharedMechanismComponent)} component.");
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continue;
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@@ -101,7 +103,7 @@ namespace Content.Server.Body.Components
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_surgeonCache = null;
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_owningBodyCache = null;
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.Target.Value, out SharedBodyComponent? body))
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if (_entMan.TryGetComponent(eventArgs.Target.Value, out SharedBodyComponent? body))
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{
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SendSlots(eventArgs, body);
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}
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@@ -138,8 +140,8 @@ namespace Content.Server.Body.Components
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if (_optionsCache.Count > 0)
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{
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OpenSurgeryUI(IoCManager.Resolve<IEntityManager>().GetComponent<ActorComponent>(eventArgs.User).PlayerSession);
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BodyPartSlotRequest(IoCManager.Resolve<IEntityManager>().GetComponent<ActorComponent>(eventArgs.User).PlayerSession,
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OpenSurgeryUI(_entMan.GetComponent<ActorComponent>(eventArgs.User).PlayerSession);
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BodyPartSlotRequest(_entMan.GetComponent<ActorComponent>(eventArgs.User).PlayerSession,
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toSend);
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_surgeonCache = eventArgs.User;
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_owningBodyCache = body;
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@@ -158,7 +160,7 @@ namespace Content.Server.Body.Components
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private void ReceiveBodyPartSlot(int key)
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{
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if (_surgeonCache == null ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(_surgeonCache.Value, out ActorComponent? actor))
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!_entMan.TryGetComponent(_surgeonCache.Value, out ActorComponent? actor))
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{
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return;
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}
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