Remove many resolves on Content.Server
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@@ -18,6 +18,7 @@ namespace Content.Server.Atmos.Components
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public class MovedByPressureComponent : Component
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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public override string Name => "MovedByPressure";
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@@ -42,12 +43,12 @@ namespace Content.Server.Atmos.Components
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public void ExperiencePressureDifference(int cycle, float pressureDifference, AtmosDirection direction,
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float pressureResistanceProbDelta, EntityCoordinates throwTarget)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out PhysicsComponent? physics))
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if (!_entMan.TryGetComponent(Owner, out PhysicsComponent? physics))
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return;
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// TODO ATMOS stuns?
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(physics.Owner);
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var transform = _entMan.GetComponent<TransformComponent>(physics.Owner);
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var maxForce = MathF.Sqrt(pressureDifference) * 2.25f;
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var moveProb = 100f;
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@@ -61,7 +62,7 @@ namespace Content.Server.Atmos.Components
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&& (maxForce >= (MoveResist * MoveForcePushRatio)))
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|| (physics.BodyType == BodyType.Static && (maxForce >= (MoveResist * MoveForceForcePushRatio))))
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{
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if (IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(physics.Owner))
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if (_entMan.HasComponent<MobStateComponent>(physics.Owner))
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{
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physics.BodyStatus = BodyStatus.InAir;
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@@ -72,10 +73,10 @@ namespace Content.Server.Atmos.Components
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Owner.SpawnTimer(2000, () =>
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{
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if (Deleted || !IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out PhysicsComponent? physicsComponent)) return;
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if (Deleted || !_entMan.TryGetComponent(Owner, out PhysicsComponent? physicsComponent)) return;
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// Uhh if you get race conditions good luck buddy.
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if (IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(physicsComponent.Owner))
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if (_entMan.HasComponent<MobStateComponent>(physicsComponent.Owner))
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{
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physicsComponent.BodyStatus = BodyStatus.OnGround;
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}
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@@ -118,7 +119,7 @@ namespace Content.Server.Atmos.Components
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public static bool IsMovedByPressure(this EntityUid entity, [NotNullWhen(true)] out MovedByPressureComponent? moved)
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{
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return IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out moved) &&
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return _entMan.TryGetComponent(entity, out moved) &&
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moved.Enabled;
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}
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}
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