Remove many resolves on Content.Server
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@@ -8,6 +8,8 @@ namespace Content.Server.AI.Operators.Combat.Melee
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{
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public sealed class UnarmedCombatOperator : AiOperator
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private readonly float _burstTime;
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private float _elapsedTime;
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@@ -17,6 +19,8 @@ namespace Content.Server.AI.Operators.Combat.Melee
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public UnarmedCombatOperator(EntityUid owner, EntityUid target, float burstTime = 1.0f)
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{
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IoCManager.InjectDependencies(this);
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_owner = owner;
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_target = target;
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_burstTime = burstTime;
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@@ -29,7 +33,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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return true;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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if (!_entMan.TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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{
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return false;
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}
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@@ -39,7 +43,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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combatModeComponent.IsInCombatMode = true;
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}
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out UnarmedCombatComponent? unarmedCombatComponent))
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if (_entMan.TryGetComponent(_owner, out UnarmedCombatComponent? unarmedCombatComponent))
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{
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_unarmedCombat = unarmedCombatComponent;
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}
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@@ -56,7 +60,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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if (!base.Shutdown(outcome))
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return false;
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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if (_entMan.TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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{
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combatModeComponent.IsInCombatMode = false;
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}
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@@ -76,14 +80,14 @@ namespace Content.Server.AI.Operators.Combat.Melee
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return Outcome.Failed;
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}
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if ((IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target).Coordinates.Position - IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_owner).Coordinates.Position).Length >
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if ((_entMan.GetComponent<TransformComponent>(_target).Coordinates.Position - _entMan.GetComponent<TransformComponent>(_owner).Coordinates.Position).Length >
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_unarmedCombat.Range)
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{
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return Outcome.Failed;
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}
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var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
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interactionSystem.AiUseInteraction(_owner, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target).Coordinates, _target);
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interactionSystem.AiUseInteraction(_owner, _entMan.GetComponent<TransformComponent>(_target).Coordinates, _target);
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_elapsedTime += frameTime;
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return Outcome.Continuing;
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}
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