Add closing storage UIs to StorageInteractionTest (#28633)

This commit is contained in:
Leon Friedrich
2024-06-06 10:14:25 +12:00
committed by GitHub
parent 8e85bec2ce
commit ba57e3e4d9
2 changed files with 14 additions and 2 deletions

View File

@@ -4,6 +4,7 @@ using Content.IntegrationTests.Tests.Interaction;
using Content.Shared.Input;
using Content.Shared.PDA;
using Content.Shared.Storage;
using Content.Shared.Timing;
using Robust.Client.UserInterface;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
@@ -27,11 +28,22 @@ public sealed class StorageInteractionTest : InteractionTest
Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.False);
Assert.That(IsUiOpen(PdaUiKey.Key), Is.False);
await Server.WaitPost(() => SEntMan.RemoveComponent<UseDelayComponent>(STarget!.Value));
await RunTicks(5);
// Activating the backpack opens the UI
await Activate();
Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.True);
Assert.That(IsUiOpen(PdaUiKey.Key), Is.False);
// Activating it again closes the UI
await Activate();
Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.False);
// Open it again
await Activate();
Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.True);
// Pick up a PDA
var pda = await PlaceInHands("PassengerPDA");
var sPda = ToServer(pda);