Monkey can wear breath mask and smoke a blunt (#14612)
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@@ -1,4 +1,5 @@
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using Content.Server.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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@@ -1,5 +1,6 @@
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Interaction;
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using Content.Shared.PDA;
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@@ -3,6 +3,7 @@ using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Clothing.Components;
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@@ -1,10 +1,10 @@
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Smoking;
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using Robust.Shared.GameStates;
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namespace Content.Server.Nutrition.Components
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namespace Content.Shared.Nutrition.Components
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{
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[RegisterComponent, Access(typeof(SmokingSystem))]
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[RegisterComponent, NetworkedComponent]
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public sealed class SmokableComponent : Component
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{
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[DataField("solution")]
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@@ -8,3 +8,14 @@
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uiWindowPos: 0,0
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strippingWindowPos: 0,0
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displayName: Head
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- name: mask
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slotTexture: mask
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slotFlags: MASK
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uiWindowPos: 1,1
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strippingWindowPos: 1,1
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displayName: Mask
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whitelist:
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tags:
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- PetWearable
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components:
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- Smokable
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