Cleanup warnings in ClientInnerBodySystem (#37450)

* Cleanup warnings in ClientInnerBodySystem

* Apply suggested simplification
This commit is contained in:
Tayrtahn
2025-05-14 13:31:03 -04:00
committed by GitHub
parent 022bc5c0a0
commit ba2a3543d9

View File

@@ -7,6 +7,8 @@ namespace Content.Client.Anomaly.Effects;
public sealed class ClientInnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
SubscribeLocalEvent<InnerBodyAnomalyComponent, AfterAutoHandleStateEvent>(OnAfterHandleState);
@@ -21,21 +23,20 @@ public sealed class ClientInnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
if (ent.Comp.FallbackSprite is null)
return;
if (!sprite.LayerMapTryGet(ent.Comp.LayerMap, out var index))
index = sprite.LayerMapReserveBlank(ent.Comp.LayerMap);
var index = _sprite.LayerMapReserve((ent.Owner, sprite), ent.Comp.LayerMap);
if (TryComp<BodyComponent>(ent, out var body) &&
body.Prototype is not null &&
ent.Comp.SpeciesSprites.TryGetValue(body.Prototype.Value, out var speciesSprite))
{
sprite.LayerSetSprite(index, speciesSprite);
_sprite.LayerSetSprite((ent.Owner, sprite), index, speciesSprite);
}
else
{
sprite.LayerSetSprite(index, ent.Comp.FallbackSprite);
_sprite.LayerSetSprite((ent.Owner, sprite), index, ent.Comp.FallbackSprite);
}
sprite.LayerSetVisible(index, true);
_sprite.LayerSetVisible((ent.Owner, sprite), index, true);
sprite.LayerSetShader(index, "unshaded");
}
@@ -44,7 +45,7 @@ public sealed class ClientInnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
var index = sprite.LayerMapGet(ent.Comp.LayerMap);
sprite.LayerSetVisible(index, false);
var index = _sprite.LayerMapGet((ent.Owner, sprite), ent.Comp.LayerMap);
_sprite.LayerSetVisible((ent.Owner, sprite), index, false);
}
}