Make ReactionResults an array (#34967)
* Make ReactionResults an array We're making the dictionaries fixed-size anyway. Alternatively could use a frozendictionary but not sure on the perf difference. Worst case whoever adds another reactionresult makes a minor adjustment * apply conventions --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -178,7 +178,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (tile.Hotspot.Bypassing)
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{
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tile.Hotspot.Volume = tile.Air.ReactionResults[GasReaction.Fire] * Atmospherics.FireGrowthRate;
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tile.Hotspot.Volume = tile.Air.ReactionResults[(byte)GasReaction.Fire] * Atmospherics.FireGrowthRate;
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tile.Hotspot.Temperature = tile.Air.Temperature;
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}
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else
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@@ -187,7 +187,7 @@ namespace Content.Server.Atmos.EntitySystems
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affected.Temperature = tile.Hotspot.Temperature;
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React(affected, tile);
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tile.Hotspot.Temperature = affected.Temperature;
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tile.Hotspot.Volume = affected.ReactionResults[GasReaction.Fire] * Atmospherics.FireGrowthRate;
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tile.Hotspot.Volume = affected.ReactionResults[(byte)GasReaction.Fire] * Atmospherics.FireGrowthRate;
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Merge(tile.Air, affected);
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}
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@@ -15,7 +15,7 @@ namespace Content.Server.Atmos.Reactions
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var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
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var temperature = mixture.Temperature;
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var location = holder as TileAtmosphere;
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mixture.ReactionResults[GasReaction.Fire] = 0;
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mixture.ReactionResults[(byte)GasReaction.Fire] = 0;
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// More plasma released at higher temperatures.
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var temperatureScale = 0f;
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@@ -60,7 +60,7 @@ namespace Content.Server.Atmos.Reactions
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energyReleased += Atmospherics.FirePlasmaEnergyReleased * plasmaBurnRate;
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energyReleased /= heatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
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mixture.ReactionResults[GasReaction.Fire] += plasmaBurnRate * (1 + oxygenBurnRate);
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mixture.ReactionResults[(byte)GasReaction.Fire] += plasmaBurnRate * (1 + oxygenBurnRate);
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}
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}
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@@ -80,7 +80,7 @@ namespace Content.Server.Atmos.Reactions
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}
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}
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return mixture.ReactionResults[GasReaction.Fire] != 0 ? ReactionResult.Reacting : ReactionResult.NoReaction;
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return mixture.ReactionResults[(byte)GasReaction.Fire] != 0 ? ReactionResult.Reacting : ReactionResult.NoReaction;
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}
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}
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}
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@@ -15,7 +15,7 @@ namespace Content.Server.Atmos.Reactions
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var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
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var temperature = mixture.Temperature;
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var location = holder as TileAtmosphere;
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mixture.ReactionResults[GasReaction.Fire] = 0f;
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mixture.ReactionResults[(byte)GasReaction.Fire] = 0f;
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var burnedFuel = 0f;
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var initialTrit = mixture.GetMoles(Gas.Tritium);
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@@ -45,7 +45,7 @@ namespace Content.Server.Atmos.Reactions
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// Conservation of mass is important.
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mixture.AdjustMoles(Gas.WaterVapor, burnedFuel);
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mixture.ReactionResults[GasReaction.Fire] += burnedFuel;
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mixture.ReactionResults[(byte)GasReaction.Fire] += burnedFuel;
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}
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energyReleased /= heatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
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@@ -65,7 +65,7 @@ namespace Content.Server.Atmos.Reactions
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}
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}
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return mixture.ReactionResults[GasReaction.Fire] != 0 ? ReactionResult.Reacting : ReactionResult.NoReaction;
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return mixture.ReactionResults[(byte)GasReaction.Fire] != 0 ? ReactionResult.Reacting : ReactionResult.NoReaction;
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}
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}
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}
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@@ -33,10 +33,9 @@ namespace Content.Shared.Atmos
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public bool Immutable { get; private set; }
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[ViewVariables]
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public readonly Dictionary<GasReaction, float> ReactionResults = new()
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public readonly float[] ReactionResults =
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{
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// We initialize the dictionary here.
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{ GasReaction.Fire, 0f }
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0f,
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};
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[ViewVariables]
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