Predict DevourSystem. (#38970)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Kyle Tyo
2025-07-15 20:21:18 -04:00
committed by GitHub
parent 377c9bfcea
commit b9ffd060d6
5 changed files with 199 additions and 185 deletions

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@@ -1,6 +0,0 @@
using Content.Shared.Devour;
namespace Content.Client.Devour;
public sealed class DevourSystem : SharedDevourSystem
{
}

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@@ -1,62 +0,0 @@
using Content.Server.Body.Systems;
using Content.Shared.Body.Events;
using Content.Shared.Chemistry.Components;
using Content.Shared.Devour;
using Content.Shared.Devour.Components;
using Content.Shared.Whitelist;
namespace Content.Server.Devour;
public sealed class DevourSystem : SharedDevourSystem
{
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _entityWhitelistSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DevourerComponent, DevourDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<DevourerComponent, BeingGibbedEvent>(OnGibContents);
}
private void OnDoAfter(EntityUid uid, DevourerComponent component, DevourDoAfterEvent args)
{
if (args.Handled || args.Cancelled)
return;
var ichorInjection = new Solution(component.Chemical, component.HealRate);
// Grant ichor if the devoured thing meets the dragon's food preference
if (args.Args.Target != null && _entityWhitelistSystem.IsWhitelistPassOrNull(component.FoodPreferenceWhitelist, (EntityUid)args.Args.Target))
{
_bloodstreamSystem.TryAddToChemicals(uid, ichorInjection);
}
// If the devoured thing meets the stomach whitelist criteria, add it to the stomach
if (args.Args.Target != null && _entityWhitelistSystem.IsWhitelistPass(component.StomachStorageWhitelist, (EntityUid)args.Args.Target))
{
ContainerSystem.Insert(args.Args.Target.Value, component.Stomach);
}
//TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow.
//If it's not alive, it must be a structure.
// Delete if the thing isn't in the stomach storage whitelist (or the stomach whitelist is null/empty)
else if (args.Args.Target != null)
{
QueueDel(args.Args.Target.Value);
}
_audioSystem.PlayPvs(component.SoundDevour, uid);
}
private void OnGibContents(EntityUid uid, DevourerComponent component, ref BeingGibbedEvent args)
{
if (component.StomachStorageWhitelist == null)
return;
// For some reason we have two different systems that should handle gibbing,
// and for some another reason GibbingSystem, which should empty all containers, doesn't get involved in this process
ContainerSystem.EmptyContainer(component.Stomach);
}
}

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@@ -4,53 +4,79 @@ using Robust.Shared.Audio;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Devour.Components; namespace Content.Shared.Devour.Components;
[RegisterComponent, NetworkedComponent] /// <summary>
[Access(typeof(SharedDevourSystem))] /// Allows an entity to eat whitelisted entities via an action.
/// Eaten mobs will be stored inside a container and released when the devourer is gibbed.
/// Eating something that fits their food preference will reward the devourer by being injected with a specific reagent.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(DevourSystem))]
public sealed partial class DevourerComponent : Component public sealed partial class DevourerComponent : Component
{ {
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))] /// <summary>
public string? DevourAction = "ActionDevour"; /// Action prototype for devouring.
/// </summary>
[DataField] [DataField]
public EntProtoId DevourAction = "ActionDevour";
/// <summary>
/// The spawned action entity for devouring.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? DevourActionEntity; public EntityUid? DevourActionEntity;
[DataField] /// <summary>
/// The amount of time it takes to devour a mob.
/// <remarks>
[DataField, AutoNetworkedField]
public float DevourTime = 3f;
/// <summary>
/// The amount of time it takes to devour a structure.
/// <remarks>
/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
/// </remarks>
/// </summary>
[DataField, AutoNetworkedField]
public float StructureDevourTime = 10f;
/// <summary>
/// The sound to play when finishing devouring something.
/// </summary>
[DataField, AutoNetworkedField]
public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg") public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
{ {
Params = AudioParams.Default.WithVolume(-3f), Params = AudioParams.Default.WithVolume(-3f),
}; };
[DataField]
public float DevourTime = 3f;
/// <summary> /// <summary>
/// The amount of time it takes to devour something /// The sound to play when starting to devour a structure.
/// <remarks>
/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
/// </remarks>
/// </summary> /// </summary>
[DataField] [DataField, AutoNetworkedField]
public float StructureDevourTime = 10f;
[DataField]
public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg") public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
{ {
Params = AudioParams.Default.WithVolume(-3f), Params = AudioParams.Default.WithVolume(-3f),
}; };
/// <summary>
/// The container to store the eaten entities in.
/// </summary>
[ViewVariables]
public static string StomachContainerId = "stomach";
/// <summary> /// <summary>
/// Where the entities go when it devours them, empties when it is butchered. /// Where the entities go when it devours them, empties when it is butchered.
/// </summary> /// </summary>
[ViewVariables]
public Container Stomach = default!; public Container Stomach = default!;
/// <summary> /// <summary>
/// Determines what things the devourer can consume. /// Determines what things the devourer can consume.
/// </summary> /// </summary>
[DataField] [DataField, AutoNetworkedField]
public EntityWhitelist? Whitelist = new() public EntityWhitelist? Whitelist = new()
{ {
Components = new[] Components = new[]
@@ -63,26 +89,26 @@ public sealed partial class DevourerComponent : Component
/// Determines what things end up in the dragon's stomach if they eat it. /// Determines what things end up in the dragon's stomach if they eat it.
/// If it isn't in the whitelist, it's deleted. /// If it isn't in the whitelist, it's deleted.
/// </summary> /// </summary>
[DataField] [DataField, AutoNetworkedField]
public EntityWhitelist? StomachStorageWhitelist; public EntityWhitelist? StomachStorageWhitelist;
/// <summary> /// <summary>
/// Determine's the dragon's food preference. If the eaten thing matches, /// Determine's the dragon's food preference. If the eaten thing matches,
/// it is rewarded with the reward chemical. If null, all food is fine. /// it is rewarded with the reward chemical. If null, all food is fine.
/// </summary> /// </summary>
[DataField] [DataField, AutoNetworkedField]
public EntityWhitelist? FoodPreferenceWhitelist; public EntityWhitelist? FoodPreferenceWhitelist;
/// <summary> /// <summary>
/// The chemical ID injected upon devouring /// The chemical ID injected upon devouring.
/// </summary> /// </summary>
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))] [DataField, AutoNetworkedField]
public string Chemical = "Ichor"; public ProtoId<ReagentPrototype> Chemical = "Ichor";
/// <summary> /// <summary>
/// The amount of ichor injected per devour /// The amount of solution injected per devour.
/// </summary> /// </summary>
[DataField] [DataField, AutoNetworkedField]
public float HealRate = 15f; public float HealRate = 15f;
} }

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@@ -0,0 +1,145 @@
using Content.Shared.Actions;
using Content.Shared.Body.Events;
using Content.Shared.Body.Systems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Devour.Components;
using Content.Shared.DoAfter;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Popups;
using Content.Shared.Whitelist;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Serialization;
namespace Content.Shared.Devour;
public sealed class DevourSystem : EntitySystem
{
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedBloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DevourerComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<DevourerComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<DevourerComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<DevourerComponent, DevourActionEvent>(OnDevourAction);
SubscribeLocalEvent<DevourerComponent, DevourDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<DevourerComponent, BeingGibbedEvent>(OnGibContents);
}
private void OnStartup(Entity<DevourerComponent> ent, ref ComponentStartup args)
{
//Devourer doesn't actually chew, since he sends targets right into his stomach.
//I did it mom, I added ERP content into upstream. Legally!
ent.Comp.Stomach = _containerSystem.EnsureContainer<Container>(ent.Owner, DevourerComponent.StomachContainerId);
}
private void OnInit(Entity<DevourerComponent> ent, ref MapInitEvent args)
{
_actionsSystem.AddAction(ent.Owner, ref ent.Comp.DevourActionEntity, ent.Comp.DevourAction);
}
private void OnShutdown(Entity<DevourerComponent> ent, ref ComponentShutdown args)
{
_actionsSystem.RemoveAction(ent.Owner, ent.Comp.DevourActionEntity);
}
/// <summary>
/// The devour action
/// </summary>
private void OnDevourAction(Entity<DevourerComponent> ent, ref DevourActionEvent args)
{
if (args.Handled || _whitelistSystem.IsWhitelistFailOrNull(ent.Comp.Whitelist, args.Target))
return;
args.Handled = true;
var target = args.Target;
// Structure and mob devours handled differently.
if (TryComp(target, out MobStateComponent? targetState))
{
switch (targetState.CurrentState)
{
case MobState.Critical:
case MobState.Dead:
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, ent.Owner, ent.Comp.DevourTime, new DevourDoAfterEvent(), ent.Owner, target: target, used: ent.Owner)
{
BreakOnMove = true,
});
break;
case MobState.Invalid:
case MobState.Alive:
default:
_popupSystem.PopupClient(Loc.GetString("devour-action-popup-message-fail-target-alive"), ent.Owner, ent.Owner);
break;
}
return;
}
_popupSystem.PopupClient(Loc.GetString("devour-action-popup-message-structure"), ent.Owner, ent.Owner);
if (ent.Comp.SoundStructureDevour != null)
_audioSystem.PlayPredicted(ent.Comp.SoundStructureDevour, ent.Owner, ent.Owner, ent.Comp.SoundStructureDevour.Params);
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, ent.Owner, ent.Comp.StructureDevourTime, new DevourDoAfterEvent(), ent.Owner, target: target, used: ent.Owner)
{
BreakOnMove = true,
});
}
private void OnDoAfter(Entity<DevourerComponent> ent, ref DevourDoAfterEvent args)
{
if (args.Handled || args.Cancelled)
return;
var ichorInjection = new Solution(ent.Comp.Chemical, ent.Comp.HealRate);
// Grant ichor if the devoured thing meets the dragon's food preference
if (args.Args.Target != null && _whitelistSystem.IsWhitelistPassOrNull(ent.Comp.FoodPreferenceWhitelist, (EntityUid)args.Args.Target))
{
_bloodstreamSystem.TryAddToChemicals(ent.Owner, ichorInjection);
}
// If the devoured thing meets the stomach whitelist criteria, add it to the stomach
if (args.Args.Target != null && _whitelistSystem.IsWhitelistPass(ent.Comp.StomachStorageWhitelist, (EntityUid)args.Args.Target))
{
_containerSystem.Insert(args.Args.Target.Value, ent.Comp.Stomach);
}
//TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow.
//If it's not alive, it must be a structure.
// Delete if the thing isn't in the stomach storage whitelist (or the stomach whitelist is null/empty)
else if (args.Args.Target != null)
{
PredictedQueueDel(args.Args.Target.Value);
}
_audioSystem.PlayPredicted(ent.Comp.SoundDevour, ent.Owner, ent.Owner);
}
private void OnGibContents(Entity<DevourerComponent> ent, ref BeingGibbedEvent args)
{
if (ent.Comp.StomachStorageWhitelist == null)
return;
// For some reason we have two different systems that should handle gibbing,
// and for some another reason GibbingSystem, which should empty all containers, doesn't get involved in this process
_containerSystem.EmptyContainer(ent.Comp.Stomach);
}
}
public sealed partial class DevourActionEvent : EntityTargetActionEvent;
[Serializable, NetSerializable]
public sealed partial class DevourDoAfterEvent : SimpleDoAfterEvent;

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@@ -1,89 +0,0 @@
using Content.Shared.Actions;
using Content.Shared.Devour.Components;
using Content.Shared.DoAfter;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Popups;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Serialization;
namespace Content.Shared.Devour;
public abstract class SharedDevourSystem : EntitySystem
{
[Dependency] protected readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] protected readonly SharedContainerSystem ContainerSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DevourerComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<DevourerComponent, DevourActionEvent>(OnDevourAction);
}
protected void OnInit(EntityUid uid, DevourerComponent component, MapInitEvent args)
{
//Devourer doesn't actually chew, since he sends targets right into his stomach.
//I did it mom, I added ERP content into upstream. Legally!
component.Stomach = ContainerSystem.EnsureContainer<Container>(uid, "stomach");
_actionsSystem.AddAction(uid, ref component.DevourActionEntity, component.DevourAction);
}
/// <summary>
/// The devour action
/// </summary>
protected void OnDevourAction(EntityUid uid, DevourerComponent component, DevourActionEvent args)
{
if (args.Handled || _whitelistSystem.IsWhitelistFailOrNull(component.Whitelist, args.Target))
return;
args.Handled = true;
var target = args.Target;
// Structure and mob devours handled differently.
if (TryComp(target, out MobStateComponent? targetState))
{
switch (targetState.CurrentState)
{
case MobState.Critical:
case MobState.Dead:
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, uid, component.DevourTime, new DevourDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnMove = true,
});
break;
default:
_popupSystem.PopupClient(Loc.GetString("devour-action-popup-message-fail-target-alive"), uid,uid);
break;
}
return;
}
_popupSystem.PopupClient(Loc.GetString("devour-action-popup-message-structure"), uid, uid);
if (component.SoundStructureDevour != null)
_audioSystem.PlayPredicted(component.SoundStructureDevour, uid, uid, component.SoundStructureDevour.Params);
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, uid, component.StructureDevourTime, new DevourDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnMove = true,
});
}
}
public sealed partial class DevourActionEvent : EntityTargetActionEvent { }
[Serializable, NetSerializable]
public sealed partial class DevourDoAfterEvent : SimpleDoAfterEvent { }