Chem guidebook (#17123)

* im good at atomizing. welcome to half-finished chem guides.

* wagh

* e

* save work

* aa

* woweee UI

* finishing the last of it

* don't actually update the engine :(

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Nemanja
2023-06-04 16:45:02 -04:00
committed by GitHub
parent 1e6dbd0b67
commit b9fb66f005
72 changed files with 1411 additions and 12 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.Explosion.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.Explosion;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Chemistry.ReactionEffects
@@ -24,7 +25,7 @@ namespace Content.Server.Chemistry.ReactionEffects
[DataField("maxIntensity")]
[JsonIgnore]
public float MaxIntensity = 5;
/// <summary>
/// How quickly intensity drops off as you move away from the epicenter
/// </summary>
@@ -51,6 +52,9 @@ namespace Content.Server.Chemistry.ReactionEffects
public float IntensityPerUnit = 1;
public override bool ShouldLog => true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-explosion-reaction-effect", ("chance", Probability));
public override LogImpact LogImpact => LogImpact.High;
public override void Effect(ReagentEffectArgs args)