Turn ReagentEffects into generic EntityEffects (#28168)

* Oh the possibilities

* Merge fixes

* Forgot to remote LavaSystem oops

* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs

* Throw exception for unimplemented effectargs

* Remove Json and overrideable datafields

* Fix test issues

* Actually fix the compiling issue

* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
This commit is contained in:
SlamBamActionman
2024-06-30 05:43:43 +02:00
committed by GitHub
parent 250109f0b4
commit b9fa941ca6
127 changed files with 2199 additions and 1978 deletions

View File

@@ -0,0 +1,22 @@
using System.Text.Json.Serialization;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects;
[ImplicitDataDefinitionForInheritors]
[MeansImplicitUse]
public abstract partial class EntityEffectCondition
{
[JsonPropertyName("id")] private protected string _id => this.GetType().Name;
public abstract bool Condition(EntityEffectBaseArgs args);
/// <summary>
/// Effect explanations are of the form "[chance to] [action] when [condition] and [condition]"
/// </summary>
/// <param name="prototype"></param>
/// <returns></returns>
public abstract string GuidebookExplanation(IPrototypeManager prototype);
}