Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities * Merge fixes * Forgot to remote LavaSystem oops * Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs * Throw exception for unimplemented effectargs * Remove Json and overrideable datafields * Fix test issues * Actually fix the compiling issue * Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
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Content.Shared/EntityEffects/EntityEffectCondition.cs
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Content.Shared/EntityEffects/EntityEffectCondition.cs
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using System.Text.Json.Serialization;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects;
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[ImplicitDataDefinitionForInheritors]
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[MeansImplicitUse]
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public abstract partial class EntityEffectCondition
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{
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[JsonPropertyName("id")] private protected string _id => this.GetType().Name;
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public abstract bool Condition(EntityEffectBaseArgs args);
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/// <summary>
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/// Effect explanations are of the form "[chance to] [action] when [condition] and [condition]"
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/// </summary>
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/// <param name="prototype"></param>
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/// <returns></returns>
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public abstract string GuidebookExplanation(IPrototypeManager prototype);
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}
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