Turn ReagentEffects into generic EntityEffects (#28168)

* Oh the possibilities

* Merge fixes

* Forgot to remote LavaSystem oops

* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs

* Throw exception for unimplemented effectargs

* Remove Json and overrideable datafields

* Fix test issues

* Actually fix the compiling issue

* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
This commit is contained in:
SlamBamActionman
2024-06-30 05:43:43 +02:00
committed by GitHub
parent 250109f0b4
commit b9fa941ca6
127 changed files with 2199 additions and 1978 deletions

View File

@@ -0,0 +1,19 @@
using Content.Shared.Chemistry.Reagent;
using Content.Shared.EntityEffects;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Server.Tiles;
/// <summary>
/// Applies effects upon stepping onto a tile.
/// </summary>
[RegisterComponent, Access(typeof(TileEntityEffectSystem))]
public sealed partial class TileEntityEffectComponent : Component
{
/// <summary>
/// List of effects that should be applied.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
public List<EntityEffect> Effects = default!;
}