Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities * Merge fixes * Forgot to remote LavaSystem oops * Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs * Throw exception for unimplemented effectargs * Remove Json and overrideable datafields * Fix test issues * Actually fix the compiling issue * Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
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35
Content.Server/EntityEffects/Effects/ModifyBleedAmount.cs
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35
Content.Server/EntityEffects/Effects/ModifyBleedAmount.cs
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.Effects;
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public sealed partial class ModifyBleedAmount : EntityEffect
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{
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[DataField]
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public bool Scaled = false;
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[DataField]
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public float Amount = -1.0f;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-modify-bleed-amount", ("chance", Probability),
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("deltasign", MathF.Sign(Amount)));
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.TargetEntity, out var blood))
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{
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var sys = args.EntityManager.System<BloodstreamSystem>();
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var amt = Amount;
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if (args is EntityEffectReagentArgs reagentArgs) {
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if (Scaled)
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amt *= reagentArgs.Quantity.Float();
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amt *= reagentArgs.Scale.Float();
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}
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sys.TryModifyBleedAmount(args.TargetEntity, amt, blood);
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}
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}
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}
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