Turn ReagentEffects into generic EntityEffects (#28168)

* Oh the possibilities

* Merge fixes

* Forgot to remote LavaSystem oops

* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs

* Throw exception for unimplemented effectargs

* Remove Json and overrideable datafields

* Fix test issues

* Actually fix the compiling issue

* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
This commit is contained in:
SlamBamActionman
2024-06-30 05:43:43 +02:00
committed by GitHub
parent 250109f0b4
commit b9fa941ca6
127 changed files with 2199 additions and 1978 deletions

View File

@@ -0,0 +1,35 @@
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects;
public sealed partial class ModifyBleedAmount : EntityEffect
{
[DataField]
public bool Scaled = false;
[DataField]
public float Amount = -1.0f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-modify-bleed-amount", ("chance", Probability),
("deltasign", MathF.Sign(Amount)));
public override void Effect(EntityEffectBaseArgs args)
{
if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.TargetEntity, out var blood))
{
var sys = args.EntityManager.System<BloodstreamSystem>();
var amt = Amount;
if (args is EntityEffectReagentArgs reagentArgs) {
if (Scaled)
amt *= reagentArgs.Quantity.Float();
amt *= reagentArgs.Scale.Float();
}
sys.TryModifyBleedAmount(args.TargetEntity, amt, blood);
}
}
}