Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities * Merge fixes * Forgot to remote LavaSystem oops * Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs * Throw exception for unimplemented effectargs * Remove Json and overrideable datafields * Fix test issues * Actually fix the compiling issue * Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
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using Content.Shared.EntityEffects;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.EffectConditions;
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public sealed partial class MobStateCondition : EntityEffectCondition
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{
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[DataField]
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public MobState Mobstate = MobState.Alive;
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public override bool Condition(EntityEffectBaseArgs args)
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{
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if (args.EntityManager.TryGetComponent(args.TargetEntity, out MobStateComponent? mobState))
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{
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if (mobState.CurrentState == Mobstate)
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return true;
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}
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return false;
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}
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public override string GuidebookExplanation(IPrototypeManager prototype)
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{
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return Loc.GetString("reagent-effect-condition-guidebook-mob-state-condition", ("state", Mobstate));
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}
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}
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