Use SetAnchorPreset instead of manually setting each anchor

This commit is contained in:
moneyl
2019-05-24 16:25:07 -04:00
parent 338a8e463e
commit b9f7c65c05

View File

@@ -1,4 +1,4 @@
using Content.Client.GameObjects.Components.Construction; using Content.Client.GameObjects.Components.Construction;
using Robust.Client.Interfaces.Graphics; using Robust.Client.Interfaces.Graphics;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Shared.Maths; using Robust.Shared.Maths;
@@ -27,10 +27,7 @@ namespace Content.Client.Construction
{ {
base.Initialize(); base.Initialize();
AnchorLeft = 1.0f; SetAnchorPreset(LayoutPreset.BottomRight);
AnchorTop = 1.0f;
AnchorRight = 1.0f;
AnchorBottom = 1.0f;
MarginLeft = -110.0f; MarginLeft = -110.0f;
MarginTop = -70.0f; MarginTop = -70.0f;
MarginRight = -50.0f; MarginRight = -50.0f;