The real movement refactor (#9645)

* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
This commit is contained in:
metalgearsloth
2022-07-16 13:51:52 +10:00
committed by GitHub
parent e0b7b48cae
commit b9e876ca92
109 changed files with 1752 additions and 1584 deletions

View File

@@ -0,0 +1,20 @@
using Content.Shared.Physics.Pull;
using Content.Shared.Vehicle.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.Vehicle;
public abstract partial class SharedVehicleSystem
{
[Serializable, NetSerializable]
protected sealed class RiderComponentState : ComponentState
{
public EntityUid? Entity;
}
private void OnRiderPull(EntityUid uid, RiderComponent component, PullAttemptEvent args)
{
if (component.Vehicle != null)
args.Cancelled = true;
}
}