The real movement refactor (#9645)
* The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite
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@@ -1,16 +1,17 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Vehicle.Components
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{
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/// <summary>
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/// Added to objects inside a vehicle to stop people besides the rider from
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/// removing them.
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, NetworkedComponent]
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public sealed class InVehicleComponent : Component
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{
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/// <summary>
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/// The vehicle this rider is currently riding.
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/// </summary>
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[ViewVariables]
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public VehicleComponent Vehicle = default!;
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[ViewVariables] public VehicleComponent? Vehicle;
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}
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}
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